From the minds of gaming's interviews with Ameritrash game designers, artists and publishers.

47 results - showing 1 - 10  
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WadeMonnig   August 13, 2018   1407   2
With the “upcoming” (things have always been a little “wibbly wobbly timey wimey” with the release dates of GaleForce 9's products) release of the Doctor Expansion packs for Doctor Who: Time of the Daleks, I reached out to Andrew Haught, designer of the title, to speak to him about the game, expansions, and all things “Whovian.”
Legacy of Dragonholt
Michael Barnes   June 27, 2018   2104   1
A Q&A with one of the most narratively astute designers working in games today.
Mr Skeletor   June 21, 2018   8404   1
It's Flashback Friday. Do you still play Agricola? Did you ever play Agricola? Also, for your amusement, this interview with Hanno Girke, originally published January 29, 2008.    The Hot Throne: 20 Questions with Hanno! The John the Baptist of the gaming world, Hanno Girke, leaves the comforts of the farm to come have a friendly fireside chinwag with Mr Skeletor and answer 20 questions.
MattDP   October 30, 2016   4893   0
If you caught my Mansions of Madness review the other week, you'll have gathered I was both impressed and disappointed by the game. The experience of playing is unique, but it feels overpriced especially given limited replay value out of the box. All that, however, has the potential to change given where the game goes in the future. On that basis I asked for, and got, the opportunity to chat to the designer Nikki Valens and Keith Hurley, VP of Media and Interactive at Fantasy Flight. I wanted to explore the game design, the motivation for...
MattDP   September 17, 2016   4821   0
If you played tabletop games of any stripe in Britain in the 80's, Games Workshop was your entire world. The world-famous retailer of miniature battle games started life in 1975 as a small importer of exotic games. Even if you didn't play any of the classic titles they designed in-house, any hobby material in shops stood a good chance of having come in through GW. My gaming life started out as a slavish acolyte of their products and imports. Yet over the last three decades I've come to hate them and love them again twice over. Most recently I...
MattDP   July 12, 2015   4134   0
A while back I interviewed Volko Ruhnke, the designer of Labyrinth and the COIN games, for a feature about political games. I knew it wasn’t going to be a long feature, so I ask for quick, snappy replies. He gave me a 4,000 word essay.
Reiner Knizia
The*Mad*Gamer   June 27, 2015   6880   0
I did not expect to be enlightened so much in this interview. Knizia is truly no game hack, a brilliant man who was also super nice. Michael Barnes was also brilliant here and what a great time we had with this project.
MattDP   July 01, 2014   13912   0
I'm guessing most of you already know Twilight Struggle is my favourite games, and I'm guessing most of you already know that there's a successful kickstarter running to fund an digital version. So, no prizes for also guessing that I backed the top tier, and arranged to do an interview feature on the adaptation over at pocketgamer. What's perhaps bigger news is that in amongst the interview tidbits I managed to glean there was some mechanical detail from Ananda Gupta about how some the new expansion material in the game is actually going to work. I...
Michael Barnes   November 07, 2013   23521   0
 Behold, Power Flannel.
Alex Awesome   April 30, 2013   8736   0
This is an email interview with Bruno Cathala where he shares his thoughts on Cyclades, the Hades expansion and gives us a few hints about the second expansion for the game. 
47 results - showing 1 - 10  
1 2 3 4 5