Interviews

From the minds of gaming's finest...in-depth interviews with Ameritrash game designers, artists and publishers.

40 results - showing 1 - 10  
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Ordering 
 
MattDP   October 31, 2016   4282  
If you caught my Mansions of Madness review the other week, you'll have gathered I was both impressed and disappointed by the game. The experience of playing is unique, but it feels overpriced especially given limited replay value out of the box. All that, however, has the potential to change given where the game goes in the future. On that basis I asked for, and got, the opportunity to chat to the designer Nikki Valens and Keith Hurley, VP of Media and Interactive at Fantasy Flight. I wanted to explore the game design, the motivation for...
MattDP   September 18, 2016   4214  
If you played tabletop games of any stripe in Britain in the 80's, Games Workshop was your entire world. The world-famous retailer of miniature battle games started life in 1975 as a small importer of exotic games. Even if you didn't play any of the classic titles they designed in-house, any hobby material in shops stood a good chance of having come in through GW. My gaming life started out as a slavish acolyte of their products and imports. Yet over the last three decades I've come to hate them and love them again twice over. Most recently I...
MattDP   July 13, 2015   3743  
A while back I interviewed Volko Ruhnke, the designer of Labyrinth and the COIN games, for a feature about political games. I knew it wasn’t going to be a long feature, so I ask for quick, snappy replies. He gave me a 4,000 word essay.
Reiner Knizia
The*Mad*Gamer   June 28, 2015   6455  
I did not expect to be enlightened so much in this interview. Knizia is truly no game hack, a brilliant man who was also super nice. Michael Barnes was also brilliant here and what a great time we had with this project.
MattDP   July 02, 2014   13036  
I'm guessing most of you already know Twilight Struggle is my favourite games, and I'm guessing most of you already know that there's a successful kickstarter running to fund an digital version. So, no prizes for also guessing that I backed the top tier, and arranged to do an interview feature on the adaptation over at pocketgamer. What's perhaps bigger news is that in amongst the interview tidbits I managed to glean there was some mechanical detail from Ananda Gupta about how some the new expansion material in the game is actually going to work. I...
Michael Barnes   November 07, 2013   21259  
 Behold, Power Flannel.
Alex Awesome   April 30, 2013   8099  
This is an email interview with Bruno Cathala where he shares his thoughts on Cyclades, the Hades expansion and gives us a few hints about the second expansion for the game. 
KingPut   September 18, 2012   7461  
As promised last month, Chris Pramas agreed to do an interview for F:AT.  Chris Pramas worked with Wizads of Coast. His work for Dungeons & Dragon include: Slavers, Guild to Hell, Apocalyse Stone, Vortex of Madness and some work on the 2000 Players Handbook and Dungeon Master's Guild.  Chris has also worked on Warhammer Fantasy Roleplay. He currently runs his own Role Playing Company  Green Ronin Publishing.   Green Ronin Publishing publishes Dragon Age, A Song of Ice and Fire and Mutants & Masterminds and DC Adventures.   
MattDP   May 07, 2012   17580  
1 - Thanks for agreeing to do this interview! Could you tell us a bit more about yourself, and how you came to get into games and game design? First of all I have to thank you for the opportunity to talk with you! Well, I am 50 years old, and live together with my 33 years old wife Kathia and our 5 years old son Johann in a 100 years old house in Hamburg. After a degree in economics at the University of Hamburg, I started working for the...
flim_flam   April 18, 2012   20369  
Sagrilarus and flim_flam recently sat down with Adam Starkweather (adamant), the driving force behind Multi-Man Publishing’s critically acclaimed International Game Series (or IGS) for a wide ranging discussion about upcoming wargames and the struggles of trying to bring fresh ideas and approaches to the wargamer community.
40 results - showing 1 - 10  
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