In Space, No One Can Hear You Do Anything. [RACE FOR THE GALAXY]

In Space, No One Can Hear You Do Anything. [RACE FOR THE GALAXY] Hot

Michael Barnes     
 
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In honor of Yehuda Berlinger and all this high-minded art talk that's invaded F:AT lately, the art image to the left depicts my visual representation of the fun player interaction you can experience in a game of RACE FOR THE GALAXY. I hope it along with this week's Gameshark column touches your soul and makes you contemplate the foibles of human nature. Because the game sure as hell won't.

Imagine if Captain Kirk & Co. never had a chance to frolic with any green skinned ladies or tussle with Khan on their five year voyage. Or if the NOSTROMO never landed on LV-426 and the Colonial Marines showed up just to secure the colony's output of novelty goods. Think about what would have happened if the Rebels and the Empire quietly did their own thing and never bothered each other with all those Star Wars. Or what if WARHAMMER 40K was about the economic administration of the empire and you never got to see Space Marines hosing down greenskins with heavy bolter fire. Yep, that's pretty much the sum of RACE FOR THE GALAXY.

 

It's a damn shame, because it's actually not a half bad Euro-style card game that could have been a really cool, streamlined 4X style space exploration game...but since the designer didn't bother to evolve the PR system any further by making it something fun, dynamic, and interactive it turns out that this much ballyhooed, hotly anticipated game is just another disposable title worth about two plays before heading out the airlock and on to Ebay.

 

This is a copy of an article originally published on the old F:AT blog. Read original comments .

In Space, No One Can Hear You Do Anything. [RACE FOR THE GALAXY] There Will Be Games
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