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  • Staff Blogs
  • In Space, No One Can Hear You Do Anything. [RACE FOR THE GALAXY]

In Space, No One Can Hear You Do Anything. [RACE FOR THE GALAXY]

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There Will Be Games

In honor of Yehuda Berlinger and all this high-minded art talk that's invaded F:AT lately, the art image to the left depicts my visual representation of the fun player interaction you can experience in a game of RACE FOR THE GALAXY. I hope it along with this week's Gameshark column touches your soul and makes you contemplate the foibles of human nature. Because the game sure as hell won't.

Imagine if Captain Kirk & Co. never had a chance to frolic with any green skinned ladies or tussle with Khan on their five year voyage. Or if the NOSTROMO never landed on LV-426 and the Colonial Marines showed up just to secure the colony's output of novelty goods. Think about what would have happened if the Rebels and the Empire quietly did their own thing and never bothered each other with all those Star Wars. Or what if WARHAMMER 40K was about the economic administration of the empire and you never got to see Space Marines hosing down greenskins with heavy bolter fire. Yep, that's pretty much the sum of RACE FOR THE GALAXY.

It's a damn shame, because it's actually not a half bad Euro-style card game that could have been a really cool, streamlined 4X style space exploration game...but since the designer didn't bother to evolve the PR system any further by making it something fun, dynamic, and interactive it turns out that this much ballyhooed, hotly anticipated game is just another disposable title worth about two plays before heading out the airlock and on to Ebay.

This is a copy of an article originally published on the old F:AT blog. Read original comments .

There Will Be Games
Michael Barnes (He/Him)
Senior Board Game Reviews Editor

Sometime in the early 1980s, MichaelBarnes’ parents thought it would be a good idea to buy him a board game to keep him busy with some friends during one of those high-pressure, “free” timeshare vacations. It turned out to be a terrible idea, because the game was TSR’s Dungeon! - and the rest, as they say, is history. Michael has been involved with writing professionally about games since 2002, when he busked for store credit writing for Boulder Games’ newsletter. He has written for a number of international hobby gaming periodicals and popular Web sites. From 2004-2008, he was the co-owner of Atlanta Game Factory, a brick-and-mortar retail store. He is currently the co-founder of FortressAT.com and Nohighscores.com as well as the Editor-in-Chief of Miniature Market’s Review Corner feature. He is married with two childen and when he’s not playing some kind of game he enjoys stockpiling trivial information about music, comics and film.

Articles by Michael

Michael Barnes
Senior Board Game Reviews Editor

Articles by Michael

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