The Empty TOMB

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There Will Be Games

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Oh how I wish that I could have played the game in that picture over AEG's TOMB.  TOMB sucks. I think it's an example of AT at its worst and I think that a lot of the hype and excitement over it may mean that our standards are lowering back down to pre-1995 levels. Seriously, this looks, feels, and acts like a game that you probably could have bought in 1992. And not in a good way.

The review is up at
It may wind up being more controversial than my "I kind of liked AGRICOLA" one.

It almost doesn't make sense for me to not like it because so many good elements are there on paper...but it just sucks, offers very little fun as far as I'm concerned, and it has almost nothing to recomend it over any other game.

The funny thing is that it has that scurrying around for VPs thing and there's kind of a race element so that probably explains the Euro attraction to the game...but if you've got DESCENT, DUNGEONQUEST, DUNGEON, CUTTHROAT CAVERNS, SORCEROR'S CAVE, MERTWIG'S MAZE, WIZARD OF FIRETOP MOUNTAIN, DUNGEONEER, HELDEN IN DER UNTERWELT, or pretty much any good dungeon game ever published- even fucking MUNCHKIN- then there's practically no reason whatsoever to play TOMB unless you like to watch your friends spend countless minutes trying to decide which character they want to take into the dungeon for a turn until they die.  It's as boring, repetitive, soulless, and passionless as any Eurogame ever was.

However, in our blog section Ubarose has posted a positive notice that speaks to her experience playing with her kids- it's a totally different perspective and I think it casts the game in an entirely different light.

But for me, I hate the game. And yes, I have it for trade if anyone wants it. It comes with a poster.
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Sometime in the early 1980s, MichaelBarnes’ parents thought it would be a good idea to buy him a board game to keep him busy with some friends during one of those high-pressure, “free” timeshare vacations. It turned out to be a terrible idea, because the game was TSR’s Dungeon! - and the rest, as they say, is history. Michael has been involved with writing professionally about games since 2002, when he busked for store credit writing for Boulder Games’ newsletter. He has written for a number of international hobby gaming periodicals and popular Web sites. From 2004-2008, he was the co-owner of Atlanta Game Factory, a brick-and-mortar retail store. He is currently the co-founder of and as well as the Editor-in-Chief of Miniature Market’s Review Corner feature. He is married with two childen and when he’s not playing some kind of game he enjoys stockpiling trivial information about music, comics and film.

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