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Scythe: Ten(ish) years in - A Scythe Board Game Review

Hot
W Updated August 24, 2025
 
4.5
 
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Scythe: Ten(ish) years in - A Scythe Board Game Review

Game Information

Game Name
Players
1 - 5
There Will Be Games

Popular! 
You're gonna be popular! 
I'll teach you the proper ploys 
When you Scythe the boys! 
* Required singing when moving up the popularity board in Scythe.

I tend to have a almost constant flow of “potential hobby board gamers” at my table. I have four children and all are right around college age. Since they grew up playing boardgames, weekends at home usually involve them having friends over and having a board game night. I have found Scythe is a real litmus test (once it has been established that they enjoy games of a certain -higher- weight). I always ask, after a play of Scythe “What was your favorite part? If they say the combat, I bust out my Pinhead voice “We have such sights to show you.” and head to my Dudes on a Map collection. If they say they enjoyed the resource management, we go into Euro territory. Actually, just watching a player during Scythe can really show you what kind of games they would probably enjoy because that is usually the route they first explore during the game. It's effective as this litmus test because it has so many mechanisms seamlessly intertwined: Area control, bloodless combat, resource generation, a popularity track that acts as a end-game point multiplier, a power track, encounter cards, combat cards, king of the hill..errr...factory and asymmetrical powers.

Scythe Board

Let me stop there. Yes, the factions have asymmetrical powers but you play those asymmetrical powers because you are given those powers. You never really feel like you are building them out, like you do with games with a true skill tree. Instead, you can feel like you are adjusting your play style to the combination of factions and player mats. The first key to winning Scythe is knowing your faction's power and exploiting it. The next key is knowing your opponent's powers and try to stop them from exploiting it.

Now, I know this is a “Me” problem but I almost always play as Black in every game. So, that means when playing Scythe, if I'm playing my preferred color, I am playing as Saxony...and I don't really dig the Saxony faction power (which is: There is no limit to the number of stars you can earn from completing actions and winning combat). It pretty much restricts me to playing a combat heavy game and hoping that my two objective cards synchronize with that. Despite some players wanting Scythe to be a 4X game, it is really a hybrid Euro. And being restricted from effectively pursuing the “Euroness” of it all (if I want to play Saxony optimally) is a bummer...and this is coming from a dyed in the wool area control/dudes on a map fan.

Player Board

Player actions trigger the end of the game via the star earning mechanism. So, rushing to end game while others are trying to build a better engine is a legitimate tactic. Maybe the downer of the abrupt silencing of your game engine hits harder because the game is so full of dopamine hits that just feel good. Taking a top row action and then being able to take a bottom row action the same turn just feels good. Buying a mech and unlocking a additional advantage feels good. And placing a Star for achieving a goal feels good (almost the same as unlocking an achievement on an Xbox or PlayStation Game). So, when I say “Scythe is an alternate history game set post World War One where farmers and miners will flee for their lives from towering mechs and leaders with apex predator sidekicks...It's a feel good game!” you know what I mean.

Welcome Home Daddy!

I suspect you are thinking “Wow, you have a fair amount of issues with this game.” Yea, I've had ten years to find issues with it and Stonemaier has used plenty of expansions to address those issues. But the truth is that base Scythe is a stunning game, one that I think everyone should experience. Ten years in, the game still impresses: The art, combining mechanisms in a smooth way, and having just the right amount of player interaction. And the fact that I'm even talking about it ten years later shows that it has amazing staying power. I remember when it first came out, it was the only thing weekly board game groups wanted to play. That was cool for a few weeks or maybe even a few months? But at some point, we evolved. Familiarity with all the factions and player mats let you see the busted combinations that were possible. But the truth is many players are never going to reach that point. In my opinion, that's why you'll still find it in the Top 20 on Board Game Geek so many years after it's release. It gives you feel good actions, a level of depth that stands up to “casual” (not my obsessive/compulsive) scrutiny, and a potent mixture of proven mechanisms.

If you enjoyed this review, please consider tipping via My KOFI. All proceeds go to buying more games for review! 

Photos

Scythe: Ten(ish) years in - A Scythe Board Game Review
Scythe: Ten(ish) years in - A Scythe Board Game Review
Scythe: Ten(ish) years in - A Scythe Board Game Review

Editor reviews

1 reviews

(Updated: August 25, 2025)
Rating 
 
4.5
Scythe
You'll still find Scythe in the Top 20 on Board Game Geek almost ten years after it's release. It gives you feel good actions, a level of depth that stands up to “casual” scrutiny, and a potent mixture of proven mechanisms.
Wade Monnig  (He/Him)
Staff Board Game Reviewer

In west Saint Louis born and raised
Playing video games is where I spent most of my days
Strafing, Dashing, Adventuring and Looting
Writing reviews between all the Shooting
When a couple of guys reminded me what was so good
About playing games with cardboard and Wood,
Collecting Victory Points and those Miniatures with Flair
It’s not as easy as you think to rhyme with Bel Air.

Wade is the former editor in chief for Silicon Magazine and former senior editor for Gamearefun.com. He currently enjoys his games in the non-video variety, where the odds of a 14 year old questioning the legitimacy of your bloodline is drastically reduced.

“I’ll stop playing as Black when they invent a darker color.”

Articles by Wade

Wade Monnig
Staff Board Game Reviewer

Articles by Wade

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WadeMonnig's Avatar
WadeMonnig replied the topic: #343972 25 Aug 2025 15:52
What hasn't been said about Scythe at this point? Hopefully, I hit upon some interesting, if not unique points points.
hotseatgames's Avatar
hotseatgames replied the topic: #343976 25 Aug 2025 16:39
I've played this game exactly once and I hated it. I can't forgive a game that contains giant robots but doesn't really let them do anything.
Shellhead's Avatar
Shellhead replied the topic: #343978 25 Aug 2025 17:57
I watched part of a game of Scythe, because the artwork is amazing, but it was only slightly more interesting than watching someone get their hair cut.
n815e's Avatar
n815e replied the topic: #343979 25 Aug 2025 20:50
I think it has some good ideas, but it feels too sterile to me.
Jackwraith's Avatar
Jackwraith replied the topic: #343980 25 Aug 2025 23:19
I've had Scythe earnestly recommended to me by my stepson. OTOH, with one exception, I've had it dismissed by everyone else whose opinion I trust, which would be mostly the TWBG crew as seen here and a couple other friends who generally gave it a similar "meh" shrug. The lone exception is right here, this minute, in these words by Wade. The problem I've had with Stonemaier games over the years is that they're just... fine. They're not great. They're not terrible. They're just fine. It was the problem I had with Wingspan. It was the problem I had with their reworking of Libertalia. I actually thought Tapestry was somewhat less than "fine." In most cases, they're not BAD games. I've been interested to try things like Apiary and Viticulture and even Scythe. But then I think about my experience with all of their other games and realize that I want more than "fine." As Wade notes here, they've released a ton of expansions that address some of the problems that people have had with the base game (they've done the same thing with Tapestry and Viticulture and Wingspan and...) and I'm not really that interested in having to buy expansions to "fix" the game that I thought I was getting in the first place (my primary complaint with Dune: Imperium, to use a non-Stonemaier example.) I think n815e's use of the word "sterile" may be a good description of my general opinion of most of Stonemaier's output. Again, not bad, but not compelling, either, and I can't say that I'm swayed to Scythe yet, either.
Shellhead's Avatar
Shellhead replied the topic: #343987 26 Aug 2025 11:22
I am hopeful that Vantage is better than "fine," but I haven't gotten it on the table yet. The recent comments on this site about Vantage sparked my interest, and further investigation made it seem like the kind of game that I enjoy. I am hoping that the mechanical and possibly unthematic process of allocating rolled dice will not detract from the experience.
Msample's Avatar
Msample replied the topic: #343989 27 Aug 2025 14:38

Jackwraith wrote: I've had Scythe earnestly recommended to me by my stepson. OTOH, with one exception, I've had it dismissed by everyone else whose opinion I trust, which would be mostly the TWBG crew as seen here and a couple other friends who generally gave it a similar "meh" shrug. The lone exception is right here, this minute, in these words by Wade. The problem I've had with Stonemaier games over the years is that they're just... fine. They're not great. They're not terrible. They're just fine. It was the problem I had with Wingspan. It was the problem I had with their reworking of Libertalia. I actually thought Tapestry was somewhat less than "fine." In most cases, they're not BAD games. I've been interested to try things like Apiary and Viticulture and even Scythe. But then I think about my experience with all of their other games and realize that I want more than "fine." As Wade notes here, they've released a ton of expansions that address some of the problems that people have had with the base game (they've done the same thing with Tapestry and Viticulture and Wingspan and...) and I'm not really that interested in having to buy expansions to "fix" the game that I thought I was getting in the first place (my primary complaint with Dune: Imperium, to use a non-Stonemaier example.) I think n815e's use of the word "sterile" may be a good description of my general opinion of most of Stonemaier's output. Again, not bad, but not compelling, either, and I can't say that I'm swayed to Scythe yet, either.



No amount of expansions can fix the fundamental flaws of SCYTHE ( bizarre movemement, pillow fight mech "combat" ) or TAPESTRY ( one game a player finished a half hour before everyone else. WTF??? And the stupid tetris sub board each player has ).

DUNE IMPERIUM I already liked, so the expansion was a no brainer.