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Alignment = Chaotic Great: A Magical Athlete Board Game Review

W Updated October 20, 2025
 
5.0
 
0.0 (0)
1902 2
Alignment = Chaotic Great:  A Magical Athlete Board Game Review

Game Information

Publisher
Players
2 - 5
There Will Be Games

Welcome to the Magical Mystery Athlete Tour De Force, a roll and riot game. As in: Roll some dice and have a laugh riot. CMYK has taken the original Magical Athlete and everything that made it amazing, filed off the rough edges, embraced it's strangeness, and created a release that is even more epic than the original...and I didn't even think that was possible.

I was trying to explain Magical Athlete to a friend. Of course, they raised an eyebrow at the name. When I explained it was a roll and move, they sort of smirked and said “Like Snakes and Ladders?”

“Well, if the Snakes and Ladders were anthropomorphic playable characters with powers like the Ladder being able to climb over any character directly in front of them to move into the lead and the Snake being able to bite anyone who lands on their space, causing them to trip and fall...and all with really chunky dice.” I don't know what was more satisfying: the look of dismay on their face or the sparkle of interest in their eyes.
Wild

 Straight out of the box, this game impresses. Actually before you even open the box, the artwork of Angela Kirkwood pulls you in. It's full-on Sid and Marty Krofft meets the Letter People...and if you aren't old enough to get those references, suffice to say it's an explosion of kooky fun. Once you actually open the box, be prepared to spend a significant amount of time ogling the amazing wooden racer meeples, picking out your favorite based on looks alone and then giggling once you read their unique powers. (Don't feel silly for being obsessed with Big Baby, everyone loves a chubby cherub). There are no vanilla characters here, the asymmetrical powered characters clash and bump into each other in chaotic and altogether satisfying ways.
8

 I should probably note that Richard Garfield was brought in to work with CMYK on, well, reworking some parts of Magical Athlete. I think it's a true testament of what a fantastic job they did when all of the changes that have been made just seem, well, obvious. The previous version used a somewhat awkward bidding system for selecting racers. Now, it is done via a snake draft. And who gets to choose first? Of course, it is the person who rolls the highest on those big ole' chunky dice. If there's a tie, the player with the next highest roll drafts first...which just sets the stage for what you should expect in Magical Athlete.
2
 Now, It's time to start running! You can play it with two players, which is frankly, surprising. Since the original was only for exactly four to five players. This is accomplished by, when playing with two (or, optionally, three) players, each player drafts two racers per race. It's not perfect but it's a great solution. It should be no surprise that the game still is at it's best with four or five players. Also new is the double sided board, with Mild Mile on one side (a basic track) and Wild Wilds on the other side (which includes victory point spaces, move back/forward spaces and trip spaces). I mean, If you aren't doing the slip and fall animation when you are moving your characters, what are you doing with your life? During the four races you will be running to determine the ultimate winner, you flip the board for each race. Mild, Wild, Mild, Wild (If that isn't a 80s Metal Band, it should have been).
7

The bang to buck ratio of Magical Athlete is off the charts. If CMYK announced a stand alone expansion with another 30+ racers and two new tracks today, the line would have to form behind me.The experience of repeat races is one of the highlights of Magical Athlete. Watching another player rack up Victory Points with Loveable Loser (who gets 1 Victory Point for each turn he starts in last place) only to draft him and suddenly roll 6's like a god is fantastic. Or watching another player hate draft M.O.U.T.H. to make sure I don't get them (M.O.U.T.H. chomps other players, putting them out of the race) and then proceed to eat everyone but me, assuring that I come in first place.
6

The rulebook is fantastic, the only thing I would have included is to set aside the unused racers from your first play so that when you start an inevitable second game, you can add those to the draft first because you will want to experience all the racers that are on offer. And if you want to skip the rulebook, CMYK has a spot on how to play video with Quinns of Shut up and Sit Down fame which perfectly captures the excitement and quirkiness of the game.

Magical Athlete offers main line fun for players of any level of board game experience. Bring it to a local Game Night or break it out with family at holidays, you can teach it in minutes. If you haven't experienced the Majestic Madness of Magical Athlete: May I suggest you run, don't walk, to get a copy. Just be careful not to trip...you'll just have to spend a round getting back up.

A review copy of this release was provided by the publisher. Therewillbe.games would like to thank them for their support.

If you enjoyed this review, please consider tipping via My KOFI. All proceeds go to buying more games for review!

Photos

Alignment = Chaotic Great:  A Magical Athlete Board Game Review
Alignment = Chaotic Great:  A Magical Athlete Board Game Review
Alignment = Chaotic Great:  A Magical Athlete Board Game Review
Alignment = Chaotic Great:  A Magical Athlete Board Game Review
Alignment = Chaotic Great:  A Magical Athlete Board Game Review
Alignment = Chaotic Great:  A Magical Athlete Board Game Review
Alignment = Chaotic Great:  A Magical Athlete Board Game Review
Alignment = Chaotic Great:  A Magical Athlete Board Game Review

Editor reviews

1 reviews

Rating 
 
5.0
Magical Athlete
Magical Athlete offers main line fun for players of any level of board game experience. Bring it to a local Game Night or break it out with family at holidays, you can teach it in minutes. If you haven't experienced the Majestic Madness of Magical Athlete: May I suggest you run, don't walk, to get a copy. Just be careful not to trip...you'll just have to spend a round getting back up.

Wade Monnig  (He/Him)
Staff Board Game Reviewer

In west Saint Louis born and raised
Playing video games is where I spent most of my days
Strafing, Dashing, Adventuring and Looting
Writing reviews between all the Shooting
When a couple of guys reminded me what was so good
About playing games with cardboard and Wood,
Collecting Victory Points and those Miniatures with Flair
It’s not as easy as you think to rhyme with Bel Air.

Wade is the former editor in chief for Silicon Magazine and former senior editor for Gamearefun.com. He currently enjoys his games in the non-video variety, where the odds of a 14 year old questioning the legitimacy of your bloodline is drastically reduced.

“I’ll stop playing as Black when they invent a darker color.”

Articles by Wade

Wade Monnig
Staff Board Game Reviewer

Articles by Wade

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Jackwraith's Avatar
Jackwraith replied the topic: #344211 20 Oct 2025 09:10
You're absolutely right in that everything they changed was an improvement. I loved the old bidding system, but a snake draft is just easier and faster. I loved the old dirt track board, but the new one is simply more appealing on a visual level and much more likely to attract bystanders who will want to know what's going on. Same for the racers, which are a large leap forward from the old cardboard standees (cue the usual argument over "fancy minis" vs "cost-effective standees" in 3... 2... 1...) I'm really reluctant to sell/trade/donate/whatever my old copy, but there's no reason to play it over this one.
WadeMonnig's Avatar
WadeMonnig replied the topic: #344212 20 Oct 2025 10:18

Jackwraith wrote: I'm really reluctant to sell/trade/donate/whatever my old copy, but there's no reason to play it over this one.

I never owned the original, I only had plays on other's copies (who obviously didn't want to part with it). So, this was never an issue for me. I'm more than happy with just having this new version.
KingPut's Avatar
KingPut replied the topic: #344217 20 Oct 2025 16:27
I sold my original copy for stupid money but now I'm temped to buy the new release for more money then I think it's worth.
WadeMonnig's Avatar
WadeMonnig replied the topic: #344218 20 Oct 2025 16:34

KingPut wrote: I sold my original copy for stupid money but now I'm temped to buy the new release for more money then I think it's worth.


29.99?
cdennett's Avatar
cdennett replied the topic: #344219 20 Oct 2025 17:21

Jackwraith wrote: I'm really reluctant to sell/trade/donate/whatever my old copy, but there's no reason to play it over this one.

Exact same position. I doubt it has any significant value at this point, really to the credit of the new version. The nostalgia factor is still pretty strong.
KingPut's Avatar
KingPut replied the topic: #344255 29 Oct 2025 02:49
I'm convinced to pull the trigger. It's in my Amazon Cart. I guess if I can get my wife and 28 and 29 year old daughter to play twice it will be worth the $29.99 to relive the fun we had playing the original when they were teenagers.
Cranberries's Avatar
Cranberries replied the topic: #344260 30 Oct 2025 10:53
I ordered this on Amazon but they are waiting for a new shipment. This site obviously caused a run on the game. I should keep a list of every game I've bought because of this site and ended up trading because I actually don't have a gaming group. It's like setting up a volleyball net in my front yard and then complaining that volleyball is a stupid game with poorly written rules

Gary Sax's Avatar
Gary Sax replied the topic: #344261 31 Oct 2025 00:08
The publisher was saying on BGG it was getting sold out pretty soon after it came out, so I'm not super surprised.
WadeMonnig's Avatar
WadeMonnig replied the topic: #344265 31 Oct 2025 00:43

Gary Sax wrote: The publisher was saying on BGG it was getting sold out pretty soon after it came out, so I'm not super surprised.

On the plus side, they just restocked Hot Streak.