You know the old adage about you should never talk about religion and politics in polite company? Years ago, I adopted a similar guidelines: “Never debate Time Travel and Colors around the gaming table.” And yet, here we are, with Figment. A game that is literally all about debating colors. Damn it CMYK, this is going to end in tears.
Figment is a game by Wolfgang Warsch, who is famous for making games that people also like to debate if they are actually games or not. I'm of the mind that when he is on the right wavelength, everything he does is pretty clever.
Figment is another entry into the Magenta line of card games. This time, it's a fully cooperative game of perception. There are two decks of cards included in Figment. One simply has a colored arrow on the front while the other features artwork with a mass of colors (well, four colors and white which is the absence of color and, as such, will not be further discussed in this review. I will not be taking questions).
At the beginning of the game, you flip out one of the arrows which will be one of four colors: Magenta, Blue, Silver and Green. Then, you reveal cards from the other deck and, as a team, you place the cards in a tableau, arranging them from least to most on how much of the arrows color is present in each card. Once you have arranged the five cards, the discussion will usually go something like this “So, are we sure we have these arranged from the least amount of Magenta to the most Magenta?” “Absolutely!” “We don't want to rearrange any of them?” “No. Not at all.” “Excellent, so now we pick one of these tokens that are numbered one to five on how confident we are in their arrangement. This will be bonus points we earn if we get them all correct.” “Ummm, how about two?” “But...but..you just said you were absolutely sure they were is the right order!”

Figment also lets you choose which end of the tableau you wish to start, since you also get points for for how many cards you reveal without a mistake. So, while everyone is 100% sure they have everything in the proper order, let's start with the left side because we're sure-er about those. You then start flipping cards from the direction you chose, which reveals the percentage of the colors on the card.
If you get a card that has the exact percentage of the previous card, the tie goes to the players, so Yay US!

Some of the cards are like an optical illusion....okay, most of the cards are like optical illusions. A good portion of the fun is debating just how much of a specific color is included in a Gordian knot of a image. You score 1 point for each card you get correct plus, if you get all the cards correct, the points on the token you “bet.”
**Reveals Cards are all in the correct order** “Oh, we should have chosen the five token!” “What did I tell you about Time Travel discussions at the table?”
The game rates how well you did with a Bronze, Silver, and Gold ranking. If you get a Gold Ranking (a perfect score), the game suggests you move up from 5 cards in a row to 6 in a row. May the force be with you on that challenge.

“You gotta check this out.” should be CMYK's tag line. From Hot Streak to Magical Athlete to Figment, I've used this phrase more times than I care to admit when introducing them. Figment takes about 30 seconds to teach and requires zero boardgame knowledge to learn and enjoy. It also has that “Let's play it again” appeal as soon as you finish a game...because, you always think you can/will do better this time.
A review copy of this release was provided by the publisher. Therewillbe.games would like to thank them for their support.
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