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Enjoying the View: A Vantage Board Game Review

W Updated March 30, 2026
 
4.0
 
0.0 (0)
1447 1
Enjoying the View: A Vantage Board Game Review

Game Information

Game Name
Players
1 - 6
There Will Be Games

In the description of the game, Vantage states “You may define success in Vantage through anything you pursue and achieve.” And, you know what? Using that criteria for the game itself is a near perfect analogy. What do I want to do? Not what should I do or what does the game want me to do. There is a saying about when you have a hammer, everything looks like a nail. (In Dungeon Crawler terms, that is “When you have a sword, everything looks like a enemy.”) Vantage gives you an entire tool box, you can use the hammer but there are so many other options that move you (and can move you) in ways that feel fresh.

One of the best analogies I've come up with for Vantage is that it is a “Water Cooler Game.” I pulled this term from when a Television Series has you gathering around the water cooler at work to talk about the latest episode. And one of the key aspects of the game is cards where you describe what you see to the other players (because you are separated on a planet and only have audio communication), it is players giving their impressions of what they saw. Well, let's assume that there is very limited space around said water cooler because, despite stating the game plays from one to six players, anything above three gives steeply diminishing returns.

1

Vantage always starts the same way, with your ship crash-landing on the same planet...which, in the episodic context, sounds like a great science fiction series with each episode going full edge of tomorrow/groundhog day. You'll sometimes have Déjà vu : “I've been here before.” Or, just as likely, someone else I was playing with described a location and I swear this is that location...and then you recall what they did, how they progressed, and use that to inform your decision on what you do.

Where most boardgames reward you knowledge of the systems is uses (and learning to use them “better”), Vantage rewards you with knowledge of the world it is set in. It's a completely different sensation from “normal” boardgaming but no less satisfying. The journey isn't (just) improving your tactics or strategy (because there is a little of that). The journey is taking what you learned about the world of Vantage from game to game. Yes, it firmly states that it is NOT a campaign game but maybe it is another episode in an ongoing season that explores it's world. Also pulling against that not a campaign game statement is that, if you choose to return to Vantage over and over to explore it, tossing new players into the mix will likely leave them feeling a bit disorientated. It's like watching the Firefly episode “The Train Job” before seeing “Serenity”...Wait, that was a bad analogy.

Are there occasional “episodes” of Vantage that can be less than fulfilling? Well, going back to the episodic series metaphor, yes, there can be occasional less than satisfying adventure or “episode” that end when things are just getting good. But, if you are the type of person who enjoyed Game of Thrones, Fringe, or The Lost for the journey they provided, Vantage can give you that experience. And it gives you the flexibility to choose to continue just a little longer like an post credits scene.

2

Does Vantage stick the landing? I'm not even sure Vantage has a landing. Many times the biggest reward in Vantage is simply the advancement/filling in of the story. There is always the individual mission/challenge presented to you to strive for but, sometimes, just going walkabout gives the same feeling of accomplishment. “From now on, do not spend boost to place a challenge dice on the slot at the upper left of this sentient.” doesn't inspire fist pumps when you unlock it...either the first time or the fifth time. Some games you will unlock a awesome item or companion that gives you a thrill but, knowing it will be gone the next game, dampens that excitement a bit.

Vantage makes me feel like I have binge watched an entire series that constantly drew me back but, somehow, didn't give me the ending that rivaled the trip. And while it is too early to tell, I can see myself “rewatching” Vantage at a later date, like starting a favorite series over from the beginning.

3

Try to dismiss your expectations when coming into Vantage. where it takes you will likely not be what you expect. But, if you use the toolbox it provides, it can be a uniquely inventive experience.

A review copy of this release was provided by the publisher. Therewillbe.games would like to thank them for their support. All images used in this review were provided by the publisher to avoid spoilers.

If you enjoyed this review, please consider tipping via My KOFI. All proceeds go to buying more games for review!

 

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Enjoying the View: A Vantage Board Game Review
Enjoying the View: A Vantage Board Game Review
Enjoying the View: A Vantage Board Game Review
Enjoying the View: A Vantage Board Game Review

Editor reviews

1 reviews

Rating 
 
4.0
Vantage
Try to dismiss your expectations when coming into Vantage. where it takes you will likely not be what you expect. But, if you use the toolbox it provides, it can be a uniquely inventive experience.
Wade Monnig  (He/Him)
Staff Board Game Reviewer

In west Saint Louis born and raised
Playing video games is where I spent most of my days
Strafing, Dashing, Adventuring and Looting
Writing reviews between all the Shooting
When a couple of guys reminded me what was so good
About playing games with cardboard and Wood,
Collecting Victory Points and those Miniatures with Flair
It’s not as easy as you think to rhyme with Bel Air.

Wade is the former editor in chief for Silicon Magazine and former senior editor for Gamearefun.com. He currently enjoys his games in the non-video variety, where the odds of a 14 year old questioning the legitimacy of your bloodline is drastically reduced.

“I’ll stop playing as Black when they invent a darker color.”

Articles by Wade

Wade Monnig
Staff Board Game Reviewer

Articles by Wade

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Gary Sax's Avatar
Gary Sax replied the topic: #344973 30 Mar 2026 10:12
Water cooler game is apt for this one, completely agree.

I don't know whether the fact it deals little adventures and epic three hour ones without knowing which one you're going to get is good or not. I kinda like it but it makes it a very awkward game night game. If it drives you crazy this game is definitely not for you. It's like a run in a rogue like video game in that way.
Shellhead's Avatar
Shellhead replied the topic: #344975 30 Mar 2026 10:59
I have only played once, and I gradually died from freezing in a northern climate. My friend helped me when he could, but he was in a completely different part of the planet so he was limited in the assistance he could provide. Even so, it was an interesting experience and I look forward to playing again some time.
Jackwraith's Avatar
Jackwraith replied the topic: #344976 30 Mar 2026 11:21

“From now on, do not spend boost to place a challenge dice on the slot at the upper left of this sentient.” doesn't inspire fist pumps when you unlock it...either the first time or the fifth time. Some games you will unlock a awesome item or companion that gives you a thrill but, knowing it will be gone the next game, dampens that excitement a bit.


This is one of the best summations of the overall experience that I've seen. I don't dislike it, but their attempt to try to encapsulate all possible scenarios leaves one seeing the machinery a bit too much or, as you say, feeling like things end right when they were getting good.
WadeMonnig's Avatar
WadeMonnig replied the topic: #344977 30 Mar 2026 21:39

Shellhead wrote: I have only played once, and I gradually died from freezing in a northern climate. My friend helped me when he could, but he was in a completely different part of the planet so he was limited in the assistance he could provide. Even so, it was an interesting experience and I look forward to playing again some time.

This is what I am talking about. This totally feels/sounds like an episode of a series where you are just gobsmacked that, despite the best efforts of the main characters, one of them died.
southernman's Avatar
southernman replied the topic: #344983 31 Mar 2026 15:49
Our group of three has played it four times last night and the last two games I have discovered the randomness of it - both those games most of the items I found were not helpful apart from in restricted situations and I contributed very little to both missions and did very little. The second of those two games I found probably 12 - 14 items (had to hand them back as I couldn't keep them all in my reserve) and while the other two were placing dice on their (fewer) cards and getting combos going I was struggling to put more than one of two on my grid, it was very frustrating and because of the way the game is designed (one action at a location then move on) I was not able to try something else that may have given me something better but just had to move on and try again. You can't do anything to drive you to a better 'hand' you just have to flow where the game takes you and hope that your choices work well - unfortunately in those two out of four it didn't happen.
It's still an interesting game and I'll be keeping it but will have a break for a while, don't want to risk a third poor experience at this point.
Shellhead's Avatar
Shellhead replied the topic: #344984 31 Mar 2026 16:47

WadeMonnig wrote:

Shellhead wrote: I have only played once, and I gradually died from freezing in a northern climate. My friend helped me when he could, but he was in a completely different part of the planet so he was limited in the assistance he could provide. Even so, it was an interesting experience and I look forward to playing again some time.

This is what I am talking about. This totally feels/sounds like an episode of a series where you are just gobsmacked that, despite the best efforts of the main characters, one of them died.


After the third time that I took freezing damage, I decided that I needed to head south in search of warmer locations. I made an assumption regarding direction based on a couple of the views that I had already seen, but I didn't live long enough to learn if I was heading in the right direction.