Inside the Game Factory #1: Interview with Jim Bailey, Grindhouse Games

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I really liked INCURSION, and I'm glad to see a start-up publisher come out with such a strong product. In my emails with Jim Bailey, the designer of the game and kommandant of Grindhouse Games, I got a sense that he was a pretty cool guy. So I asked him to do an interview. He agreed, and he gave me the probably ill-advised "ask me whatever you want" go-ahead. So I wanted to make this the first in what will hopefully be a series of articles, interviews, and editorials that are specifically about the business of games, what it takes to get games published, and some of the other hidden wheels that run this industry. So it's "Inside the Game Factory #1", and for those of you out there keeping score, there is an obscure music reference there.

It's a fun interview, and Jim proves that he is in fact a pretty cool guy. I hope they do well, it's always great to see people who are really up front, forthcoming, and honest about what they're doing in any business. These are the kinds of people that really deserve our patronage, our fandom, and our money.

Michael is a member of the Fortress: Ameritrash staff, and a regular columnist for Gameshark.

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Sometime in the early 1980s, MichaelBarnes’ parents thought it would be a good idea to buy him a board game to keep him busy with some friends during one of those high-pressure, “free” timeshare vacations. It turned out to be a terrible idea, because the game was TSR’s Dungeon! - and the rest, as they say, is history. Michael has been involved with writing professionally about games since 2002, when he busked for store credit writing for Boulder Games’ newsletter. He has written for a number of international hobby gaming periodicals and popular Web sites. From 2004-2008, he was the co-owner of Atlanta Game Factory, a brick-and-mortar retail store. He is currently the co-founder of and as well as the Editor-in-Chief of Miniature Market’s Review Corner feature. He is married with two childen and when he’s not playing some kind of game he enjoys stockpiling trivial information about music, comics and film.

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