Designer and Publisher Blogs
March 16, 2015
Typically in tabletop and card game, rules need to be clearly laid out. You want anyone to be able to pick up the game and know exactly how to pla...
February 09, 2015
Jim Krohn is the creator of our really cool 4X space game, Space Empires. In the expansions to SE, Jim has managed to give us a bunch of cool new ...
January 01, 2015
This is an analysis of one aspect of my new pirate game, Scoundrels. Also, if you want, sign up for a chance to win an early-release copy of t...
March 08, 2014
Game ideas come from all sorts of places. You need to read lots of different things, watch lots of different things, play lots of different things....
September 05, 2013
Hey there - I’m a mostly self-taught, DIY-type guy and I’ve worked in arts and media pretty much forever - doing all sorts of stuff fro...
July 22, 2013
In designing Glamazons vs the Curse of the Chainmail Bikini, I came up with a few guiding principles that would shape my thought process and allow ...
July 05, 2013
Say hello to Prettiest Princess Games! Oh snap, what's this? I'm selling the fuck out and cashing the fuck in my friends! After years of helping ot...
June 26, 2013
The Technological Singularity, the moment when the first smarter-than-human AI starts self-improving and promptly becomes super powerful and remake...