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		<title><![CDATA[Board Game Reviews - There Will Be Games]]></title>
		<description><![CDATA[Board Game Reviews, Articles, News, Podcasts and Forums since 2007.]]></description>
		<link>https://therewillbe.games/</link>
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								<title><![CDATA[Busier Eights: A Crazier Eights: One Thousand and One Nights Review: ]]></title>
				<link>https://therewillbe.games/articles-main-menu/boardgame-reviews/board-game-reviews/discussions/review?id=2257</link>
				<category><![CDATA[Board Game Reviews]]></category>
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				<img src="https://therewillbe.games/media/reviews/photos/original/cb/f0/4d/busier-eights-a-crazier-eights-one-thousand-and-one-nights-review-72-1589983253.jpg"  alt='Busier Eights: A Crazier Eights: One Thousand and One Nights Review'  title='Busier Eights: A Crazier Eights: One Thousand and One Nights Review'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				It might be called Crazier Eights but it feels more like Busier Eights. Tracking and executing Assets feels more like work instead of feeling like you are firing off a strategic strike at an opponent. It is a filler length game that lacks the instant accessibility I want from a filler. The complexity (the in-depth reading requirement of Assets and Events) also puts it out of the age range of my typical Crazy Eights opponent, my seven year old niece.  				]]></description>
				<pubDate>Wed, 20 May 2020 01:48:07 +0000</pubDate>
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