- Editorial Content
- Board Game Reviews
Board Game Reviews
W WadeMonnig Updated January 22, 2019 1030 2
Are you sure that is spelled right? You could get another point if you added an “E.”
A AndrewMcAlpine Updated January 22, 2019 990 0
It's the beginning of the world as we know it.
MB Michael Barnes Updated January 22, 2019 9705 0
A Rogue Trader, a Ministorium Priest, an Aeldari Ranger, and a Kroot Tracker walk into a Blackstone Fortress...
W WadeMonnig Updated January 24, 2019 914 2
I googled Ninja Jokes and it told me none could be found. Well played, ninjas, well played.
MT Matt Thrower Updated January 24, 2019 1700 0
An observer would have seen nothing but a brief blur around the ship, but the Uprising Destroyer "Resistance" had gone to battle stations. Shields up, the captain then gave orders to activate the defence grid ready for firing. Everything seemed to be going fine until the Resistance fired engines to manoeuvre into position. It slid across space, spinning wildly, before coming to rest in the opposite direction.
MB Michael Barnes Updated January 24, 2019 1518 0
This week I'm looking at two of Blue Orange Games' latest from Reiner Knizia and the Bruno Cathala/Ludovic Maublanc team.
J Jackwraith Updated January 24, 2019 1685 0
High on storytelling, but with some interesting tactical choices to make, Big Trouble in Little China is a solid co-op.
W WadeMonnig Updated January 24, 2019 1523 3
The Masquerade is about to begin. All the attendants sneak glances at the time, awaiting the arrival of Prince Prospero. As the clock strikes 8:00, the prince arrives, draped in his regal attire and everyone jostles for position, pressing close to his majesty. A witty quip and a subtle flirt bring a smile and a chuckle from the Prince. As he slowly moves away, the socialites plan how they can next meet with him, preferably alone, in hopes of currying his favor. A glance at the clock shows it is 8:30…*booming disembodied voice* Aww, hell, the...
A AndrewMcAlpine Updated January 24, 2019 1137 0
All the dice...half the excitement.
E ecargo Updated April 15, 2019 1673 0
If there’s one thing that never ceases to amaze me in Ascension, it’s the innovation that keeps emerging after 13 sets. The latest standalone expansion, Delirium, does what Ascension does best: reinvigorates some old mechanics while adding a few new trappings. I was trepidatious about these new features, especially after the previous release being rather lackluster, but it turns out that the Stoneblade team knows better than me.