Articles by Lewis Pulsipher

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Member Blogs L lewpuls Updated January 28, 2015 5150   0
This 12+ minute screencast is primarily for aspiring designers, not for professionals. This is a followup to "10 'need to knows' about game design" http://gamasutra.com/blogs/LewisPulsipher/20141020/228137/Video_screencast_10_quotNeed_to_Knowsquot_about_Game_Design.php The text of the slides follows.  Of course, there's a lot more to the screencast than this text. 11 MORE “need to knows” about Game Design Dr. Lewis Pulsipher Pulsiphergames.com “Game Design” channel on YouTube Original 10 Wasn’t Enough I started with 10 “ntk” But I thought of more than 10, so here...
Member Blogs L lewpuls Updated January 28, 2015 4376   0
Sigh.  I screwed up a short time ago and posted a video I'd already posted here, I apologize.  This is the one I meant to do. Slide text: Game Design: Discussing “The Board” Dr. Lewis Pulsipher Pulsiphergames.com “Game Design” channel on YouTube Describing, not Defining Because as soon as someone says “definition”, someone else will nitpick it Given the loosey-goosey nature of English, absolutely clear definitions are nearly impossible So, I’m just going to talk about game boards, not “define” Why Boards? A board is a...
Member Blogs L lewpuls Updated January 28, 2015 4563   0
I attended a meeting of a NC game designers’ guild for the first time a few weeks ago.  The organizer, Matt Wolfe, asked about my design Sea Kings, which is currently on Kickstarter run by Worthington Publications.  At some point I said it was, at upwards of 45 minutes, inevitably a filler game; and he responded, that’s not a filler game any more, fillers are 20 minutes!  While it’s true that 45 minutes is sometimes more a serial filler (played several times consecutively), it’s surely not a destination game (you go to a regular game meeting with the intention...
Member Blogs L lewpuls Updated January 28, 2015 4503   0
  Text from the slides is below. Remember, I say more in the video than is in the slides, so commenting only on the basis of the text makes no sense. 10 “Need to Knows” about Game Design Dr. Lewis Pulsipher PulsipherGames.com What this is, and isn’t This is for aspiring designers – pros likely already know It’s NOT about the business, not about marketing, it’s about designing games, creating gameplay that entertains (or informs) 10 is an arbitrary number – in fact, I’ll be making another screencast for another 10. I’ve...
Member Blogs L lewpuls Updated January 28, 2015 4178   0
With the opening of the Kickstarter for Sea Kings(https://www.kickstarter.com/projects/1456271622/sea-kings), and the prospect of publication of two other crossover games I’ve designed, Seas of Gold andGermania, I’ve been trying to define what these alternatives (or escapes) from wargame publishing are about. In connection with the “Future of (Tabletop) Wargaming” that I wrote about some time ago (http://pulsiphergamedesign.blogspot.com/2014/03/the-future-o...), we have three broad categories of games:  1) the “wargames ghetto” two player “simulation” games that are often hex board and cardboard counters with numbers/statistics on them. There are wargames that...
Member Blogs L lewpuls Updated January 28, 2015 3700   0
  http://youtu.be/tZV8GGP5sio   Slides from this screencast:   Interesting Decisions versus Wish Fulfillment Dr. Lewis Pulsipher Pulsiphergames.com Courses.PulsipherGames.Com   Another way to look at game design Insofar as game design is much about thinking… Dividing/categorizing what game design is about can be fruitful So we can look at games as: Those with human opposition vs those without All math, about people, or...
Member Blogs L lewpuls Updated January 28, 2015 4570   0
    This is repeated from my Gamasutra "expert" blog: My Blog     
Member Blogs L lewpuls Updated January 28, 2015 3915   0
Categorizing Board and Card Games by Use?   Those who have read this blog for a long time know that I am a categorizer.  I try to organize things into categories in order to better to understand them and their relationships to each other. Recently it’s occurred to me that within the context of a game club meeting or even a smaller game session, different games have different uses, they fit into the session in different ways. This often is reflected in different price points, different lengths, different...
Member Blogs L lewpuls Updated January 28, 2015 3414   0
The Future of (Tabletop) Wargames? Getting out of the wargame ghetto . . .   “I didn't realize how out of my element I was until I had to listen to guys talking about their retirement and/or how they were retiring soon. Made me wonder if the hobby as I know it is going to slowly evaporate over the next decade or so.... (But no wonder I couldn't find players for wargames all those years...!)?”  - Jeffro Johnson (who is approaching 40 himself, as I recall) about his experience at PrezCon...
Member Blogs L lewpuls Updated January 28, 2015 3832   0
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