Gaming Scene SI san il defanso Updated January 28, 2015 5922 0
It was just over nine years ago that my friend introduced me to The Settlers of Catan. As much as any game I’ve played, it was love at first sight, a revelation, an experience like nothing I had before. Strategy, interaction, and wonderful times with my friends all in a one-hour game. I bought a copy, played it to death, and got most of my friends hooked. I assumed that was the end of it, and I never bothered to look further into the hobby.
Board Game Reviews SI san il defanso Updated May 03, 2019 3666 0
Relic Runners is a game that dwells in the shadowy realm of the okay. It has absorbed too many lessons from modern game design to be anything close to bad. It’s a surprisingly thoughtful design, one that has gotten a little bit better with every play. Still, I’ve yet to play it with anyone who was wowed by it. The response when we finish a game is almost always “not bad,” or “alright.” It’s too competent to be ignored, but too bland to make much of an impression.
Rants & Raves SI san il defanso Updated January 28, 2015 4162 0
As I’ve written previously, this summer some friends and I started a “Magic: The Gathering” league, where we each buy the same number of boosters on a monthly basis and add them to our pool of cards. We then meet on a regular basis to run the decks against each other, and we play a lot on the side as well. The league is now in its third month, and has actually started to grow and become a bigger deal than I anticipated. So far official league play has consisted of two meetups where everyone plays everyone else, a...
Gaming Scene SI san il defanso Updated January 28, 2015 5500 0
I hate playtesting games. A big part of this is because 90% of all designed games aren’t worth publishing in the first place, and I frankly don’t need to play someone else’s take on deck-building or worker placement. My gaming time is too precious to waste on polishing someone else’s game, especially if it’s not a very good one. Besides that, I just don’t have a lot of patience for the process of design and playtesting. I don’t know how other people can stay engaged with a design long enough to see it through to completion, so I have...
Board Game Reviews SI san il defanso Updated May 03, 2019 3420 0
If I’m really honest with myself, I sometimes resent playing games with non-gamers. That’s not meant as a slight against anyone at all, just the admission of a selfish gamer. I always worry that I’ll pick something complex that they won’t like, or that I’ll have to hold their hand through the whole experience. The fact that this usually isn’t a problem doesn’t keep the fear from rising up in my throat. I am jealous of my game-playing time these days, so it takes effort to get over myself and just play something. To do that, I keep...
Board Game Reviews SI san il defanso Updated May 02, 2019 3689 0
People love strategy and decisions, but they present a real danger of making a game more trouble than it’s worth. I’ve been generally positive on Victory Point Games, whose small-box games have covered an enormous breadth of topics and mechanics. Moonbase Alpha had all the earmarks of something I would like, from a cool 1970s sci-fi theme to dice-based combat. And yet in practice it was irritating and overwrought. It complicates things it doesn’t need to and presents strategic opportunities I didn’t really need.
Board Game Reviews SI san il defanso Updated April 25, 2019 5492 0
Lords of Waterdeep was one of 2012's best games, and it did it by not doing anything too fancy. It valued straightforward rules and intuitive strategy over originality and cleverness, and it ended up becoming one of my favorite eurogames of the last few years. Since it was able to achieve so much by consolidating the strengths of its genre and executing those strengths impeccably, it’s fitting that the Scoundrels of Skullport expansion operates on much the same principle. Instead of introducing a slew of new mechanics and complications, it falls back on the core strengths of the original...
Board Game Reviews SI san il defanso Updated April 25, 2019 3796 0
Escape: The Curse of the Temple is not a perfect game, but it has one thing that is a good sign: I always want to play it again. It’s like an enormous tin of cookies that you keep eating until you realize that half the tin is gone and you actually feel a little sick. I went to a game day a couple of weeks ago, and taught the game to a friend or two. We played, no joke, about seven times right then and there. There’s no such thing as only one game of Escape. It only exists...
Board Game Reviews SI san il defanso Updated April 25, 2019 3104 0
I might as well get this out of the way right now: I’ve never played Bioshock Infinite. I got about an hour into the original Bioshock, but from everything I can see Infinite is an altogether different beast. I don’t know my Booker from my Handyman. But I defy anyone to look at the production of Plaid Hat’s new board game adaptation and not be at least a little excited about playing it. It’s the sort of game where seeing it all laid out on the table makes me salivate with anticipation. I have no idea if fans of...
Rants & Raves SI san il defanso Updated January 28, 2015 3925 0
This last week I completed a local no-ship math trade. For you non-gamers out there, that means I essentially put some games I don’t play anymore into a lottery, and received different games in exchange. I was particularly excited to receive a copy of Blood Bowl 3rd Edition this time around. A friend was kind enough to walk me through a partial game, just to get a taste for how to play. I had a wonderful time watching my orc team fall down and pass poorly. It makes me excited to play again as soon as possible, which...