Board Game Reviews GS Gary Sax Updated January 30, 2019 1387 0
Your soldier’s cover has been largely destroyed by those last shots. She stands up, alone, and needs to make her two shots count or they will be her last. The player assesses the situation and… rolls 11 dice to find out if that happened or not.
Analysis GS Gary Sax Updated January 30, 2019 5363 0
Ages ago I had a article series where I took games in my collection and thought about them via the one mechanic I think defines them. Today I’m going back to that with Comanchería from GMT Games.
Board Game Reviews GS Gary Sax Updated January 30, 2019 4868 0
A review of FFG's forward thinking, criminally underappreciated Gears of War.
Analysis GS Gary Sax Updated January 30, 2019 6761 0
The exhaust to defend or attack mechanic. The last straw for me with LOTR: LCG I've decided to start a series where I take games in my collection and think about them via the one mechanic I think defines them. Today it's Lord of the Rings LCG, a rare one of this series that is going to be negative. In this case the game used to be in my collection, so forgive me if the rules I discuss are vague/wrong. And I'm not out here trying to troll you and...
Analysis GS Gary Sax Updated January 31, 2019 7425 0
The Magic Realm chit system---a completely different solution to D+D style fantasy mechanics. I've decided to start a series where I take games in my collection and think about them via the one mechanic I think defines them. Today it's Magic Realm, inspired by a thread in trash talk about favorite fantasy combat mechanics. Magic Realm has a lot going on in it. Too much, really, making it a difficult game to play unless you've made it into a lifestyle game. I believe that is why no one...
Analysis GS Gary Sax Updated January 31, 2019 6856 0
Robinson Crusoe, its Event Deck, and Consequence
Board Game Reviews GS Gary Sax Updated January 30, 2019 4607 0
Theseus: The Dark Orbit makes being trapped and making horrible choices a blast.
Rants & Raves GS Gary Sax Updated January 31, 2019 34151 0
I argue that Corey Konieczka is the best designer of the last ten years. His productivity is amazing, and when one goes through and categorize his games from the last ten years it becomes hard to stack anyone against him in both creativity and craft.
Mailbag GS Gary Sax Updated January 28, 2015 1471 0
"If I could add to your excellent [analysis] of the game and why and how to win in Archipelago, I think I would add this that I was expecting for you reach at some point in your [post]... In Archipelago you need to win discreetely and not outrageously. You need to [finely] tune your victory, not being too obvious, not smash[ing] down your opponent under your feet with a huge gap of difference, let the others think they are still well in the game. At least this is what I think and discovered after quite...
Member Blogs GS Gary Sax Updated September 22, 2016 3394 0
http://www.ustream.tv/user/geekdo I was watching some of the boardgamegeek videos at Essen, referenced by a member of our boards in a few threads. It is pure pain. Is this really me, either uncomfortable designer/demonstrator or uncomfortable emcee for BGG? Someone please fucking blow my head off if so.