Articles by Steve M.

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Steve is an academic in Arizona and Texas that spends his off-time playing board games and hiking. He cut his teeth on wargames and ameritrash before later also developing an odd love of worker placement and heavier economic games. You can also find him on instagram at steve_boardgamesfeed.

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Articles by Steve M.

38 results - showing 1 - 10
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Ordering
Seal Team Flix: Breaking my Distaste for Dungeon Crawls
 
4.0
Board Game Reviews GS Gary Sax Updated January 30, 2019 1585   0

Game Information

Your soldier’s cover has been largely destroyed by those last shots.  She stands up, alone, and needs to make her two shots count or they will be her last.  The player assesses the situation and…  rolls 11 dice to find out if that happened or not.
One Mechanic Review: Comanchería
Analysis GS Gary Sax Updated January 30, 2019 5705   0
Ages ago I had a article series where I took games in my collection and thought about them via the one mechanic I think defines them.  Today I’m going back to that with Comanchería from GMT Games.
Gears of War in Retrospect
 
4.5
Board Game Reviews GS Gary Sax Updated January 30, 2019 4929   0

Game Information

A review of FFG's forward thinking, criminally underappreciated Gears of War.
Lord of the Rings Card Game
Analysis GS Gary Sax Updated January 30, 2019 6926   0

Game Information

The exhaust to defend or attack mechanic. The last straw for me with LOTR: LCG I've decided to start a series where I take games in my collection and think about them via the one mechanic I think defines them. Today it's Lord of the Rings LCG, a rare one of this series that is going to be negative. In this case the game used to be in my collection, so forgive me if the rules I discuss are vague/wrong. And I'm not out here trying to troll you and...
Magic Realm game in progress (courtesy: Martí Cabré)
Analysis GS Gary Sax Updated January 31, 2019 7792   0

Game Information

Game Name
The Magic Realm chit system---a completely different solution to D+D style fantasy mechanics. I've decided to start a series where I take games in my collection and think about them via the one mechanic I think defines them. Today it's Magic Realm, inspired by a thread in trash talk about favorite fantasy combat mechanics. Magic Realm has a lot going on in it. Too much, really, making it a difficult game to play unless you've made it into a lifestyle game. I believe that is why no one...
Robinson Crusoe Board Game
Analysis GS Gary Sax Updated January 31, 2019 7126   0
Robinson Crusoe, its Event Deck, and Consequence
Theseus and the Art of Negative Choices
 
4.5
Board Game Reviews GS Gary Sax Updated January 30, 2019 4709   0

Game Information

Theseus: The Dark Orbit makes being trapped and making horrible choices a blast.
Corey Konieczka: Best Designer of the Last Ten Years
Rants & Raves GS Gary Sax Updated January 31, 2019 35412   0
I argue that Corey Konieczka is the best designer of the last ten years. His productivity is amazing, and when one goes through and categorize his games from the last ten years it becomes hard to stack anyone against him in both creativity and craft.
Mailbag GS Gary Sax Updated January 28, 2015 1570   0
"If I could add to your excellent [analysis] of the game and why and how to win in Archipelago, I think I would add this that I was expecting for you reach at some point in your [post]...   In Archipelago you need to win discreetely and not outrageously. You need to [finely] tune your victory, not being too obvious, not smash[ing] down your opponent under your feet with a huge gap of difference, let the others think they are still well in the game. At least this is what I think and discovered after quite...
Member Blogs GS Gary Sax Updated September 22, 2016 3421   0
http://www.ustream.tv/user/geekdo I was watching some of the boardgamegeek videos at Essen, referenced by a member of our boards in a few threads.  It is pure pain.  Is this really me, either uncomfortable designer/demonstrator or uncomfortable emcee for BGG?  Someone please fucking blow my head off if so. 
38 results - showing 1 - 10
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