John "Sagrilarus" Edwards (He/Him)
Associate Writer

John aka Sagrilarus is an old boardgame player. He has no qualifications to write on the subject, and will issue a stern denial of his articles' contents on short notice if pressed.

John "Sagrilarus" Edwards
Associate Writer
 

Articles by Sagrilarus

94 results - showing 51 - 60
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Ordering
Analysis S Sagrilarus Updated January 28, 2015 5528   0
"You need to teach that boy how to go on offense." Before you can fully understand how concerned I was when these words left my wife's lips I have to review something about the nature of twins.  In each pair, one is the good, the other the evil.  The boy my wife was speaking about in the sentence above is the evil.  You never teach an evil twin how to go on offense.
Member Blogs S Sagrilarus Updated January 28, 2015 1749   0
"You need to teach that boy how to go on offense." Before you can fully understand how concerned I was when these words left my wife's lips I have to review something about the nature of twins.  In each pair, one is the good, the other the evil.  The boy my wife was speaking about in the sentence above is the evil.  You never teach an evil twin how to go on offense. Some will take offense at my recognition of this concept but those of us responsible for...
Last Man Standing
Analysis S Sagrilarus Updated January 28, 2015 3109   0
"You need to teach that boy how to go on offense." Before you can fully understand how concerned I was when these words left my wife's lips I have to review something about the nature of twins.  In each pair, one is the good, the other the evil.  The boy my wife was speaking about in the sentence above is the evil.  You never teach an evil twin how to go on offense.
Interviews S Sagrilarus Updated January 28, 2015 14310   0
A few years back I was standing at the World Boardgaming Championships looking at the games table in the open gaming room when somebody behind me said, "does anybody want to try out a new game?" The offer wasn't to play the newest title from an established publisher, this was an offer to play-test a game still in development and the guy asking was its designer. I'm not the biggest fan of playing half-baked games with strangers so my initial reaction was to stay quiet until other people claimed all the spots and then go back to...
Knowledge Transfer
Analysis S Sagrilarus Updated January 28, 2015 10243   0
One evening last month I sat down to a first session with a game I had been really been looking forward to. My goal: get two turns in. I wasn't planning to play a whole game; I wasn't even planning for two correct turns. I was planning for two turns with a bunch of take-backs and oopsies and lessons learned so I could beat my understanding of the game into shape. That way when I sat down to it the second time, I'd be all ready to go. I love this part of gaming.
Member Blogs S Sagrilarus Updated January 28, 2015 3773   0
In 1979 I was fifteen years old and fifteen miles away when Three Mile Island had a "malfunction." At first the news was interesting and we watched carefully as the day progressed. Then the news got big, it went national, and everything changed in town. Dial tone took ten seconds to appear on the phone. Schools let out early. Local channels went on 24-hour news coverage at a time when that was unheard of and the new Governor Dick Thornburg was on the air for days at a time...
Build It Right, It Just Might Last
Member Blogs S Sagrilarus Updated January 28, 2015 3766   0
On a trip to Ireland in 1993 I found myself standing in a very unique place at a unique moment. At the time considered the oldest building on Earth, I stood in Newgrange with 19 other tourists and a young, exceptionally well-spoken guide that had just asked a pair of very interesting questions. "Is anyone here in project management?" I'd wager we weren't the first group she had asked it to, but we may have been the first group to include an Executive Vice President of The...
Member Blogs S Sagrilarus Updated January 28, 2015 3389   0
    I came into Ascension: Chronicle of the Godslayer expecting the opportunity to slay a god, which would be really cool, right?  It's the kind of thing you mention to your buddies at lunch the next day.  I think we can come to a consensus that slaying a god would set this game apart from the rest of the deck-builders being published.     But there's no god-slaying. In fact there's no gods in the game at all as far as I could tell.     Frankly, they could have included a god, maybe...
 
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Board Game Reviews S Sagrilarus Updated January 28, 2015 5372   0
"We still found it difficult to introduce any imitation into our game of either retreat or the surrender of men not actually taken prisoners in a melee. Both things were possible by the rules, but nobody did them because there was no inducement to do them. Games were apt to end obstinately with the death or capture of the last man. An inducement was needed. This we contrived by playing not for the game but for points, scoring the result of each game and counting the points towards the decision of a campaign."
Printing Game Boards to Fabric -- Results With a Few Snapshots
Member Blogs S Sagrilarus Updated January 28, 2015 8394   0
I sent a pdf file that contained all of the game maps for Valor & Victory to these guys -- http://www.fabricondemand.com and these are the results. This photo is blue as hell for some reason so don't use the color to judge the quality of the print. This is one yard of fabric, with a 60 inch print width. All the maps were submitted as a combined single image and this chunk of cloth is almost corner to corner of the printable region for a...
94 results - showing 51 - 60
1 2 3 4 5 6 7 8 9 10