Analysis S Sagrilarus Updated January 28, 2015 6667 0
Let's play a game. I step into a room with all of you, 52 of my favorite game-playing friends. I crack open a deck of cards, toss out the jokers and deal out one card to each of you. Go ahead and spend a moment to imagine a card for yourself, that way you can have a stake in this even if it's only in your mind.
Member Blogs S Sagrilarus Updated January 28, 2015 4014 0
This is core-game. This is foundational. This is learning for young players in a clean, accessible form. Truly elegant exposition, the game's pieces are reminiscent of the golden age of science fiction when concerns of form were more important than function, when art was what drew you into the story. Sputnik is beautiful to look at, a work of art as much as a game. Don't come to the table expecting complex play. This game provides a solid platform, a foundation to teach young...
Member Blogs S Sagrilarus Updated January 28, 2015 4276 0
Quite the storm expected here in the Mid-Atlantic Region, and I intend to stay up late this evening both to keep the driveway clear and to revel in the sheer volume of white due to land on us. I'll drop in with the occasional measurement as the next 36 hours play out. S.
"Let's Play Two" Hot
Analysis S Sagrilarus Updated January 28, 2015 4969 0
In a previous article I touched on two very different games that had something very much in common -- they had the ability to provide a level of complexity and immersion that lifted their play off the table, put the play into the players as much as the pieces. And for the obvious reason I find that very rewarding. These are big games with small rulesets, games that sneak up on you.
Member Blogs S Sagrilarus Updated January 28, 2015 4017 0
I got a solo play of King Philip's War in yesterday at Winter Offensive and it was a very rewarding session. This game is not yet ready for release, but it's on the PrePub list with just shy of 300 orders. King Philip's War was the first major conflict of the British Colonies, taking place in New England and lasting about two years. I have ancestral ties to the war (distant ones obviously) including a pretty harrowing letter describing a farm being overrun so the conflict...
The Optimal Life Hot
Analysis S Sagrilarus Updated January 28, 2015 5983 0
"No one acts irrationally from their own perspective." -- Jack Edwards
Analysis S Sagrilarus Updated January 28, 2015 6901 0
"It's more fun when you can just make shit up because it seems like a good idea and then test out the idea rather than working step by step through some painful proof."
Member Blogs S Sagrilarus Updated January 28, 2015 5227 0
This is what I'm working on for Rush 'n Crush. I'm thinking that the game is too zoomy and not enough bruisy. It talks a good game but there's no chance to react to someone, to stick 'em as that cross in front of you. I'm trying to decide if impulse movement will improve things. Step 1 -- you all move together. Speeds range from 4 to 16 and depending on the speed you're in you move on different impulses. But you're all moving at once...
Analysis S Sagrilarus Updated January 28, 2015 5033 0
"This has been a great." "You like the way the game plays?" "This thing? Nah. It's crap. But this may be the best Scotch I've had in a year . . . can we do this again next week?"
Member Blogs S Sagrilarus Updated January 28, 2015 3491 0
So on October 31st, 1985 I sat down to a game of Dune playing the Fremen. I like the Fremen because they just keep piling onto the board turn after turn. But that's not why I remember this game in particular; I don't even remember if I won. The reason I remember is far more basic, more primal.