Articles by Lewis Pulsipher

68 results - showing 31 - 40
1 2 3 4 5 6 7
Ordering
Member Blogs L lewpuls Updated January 28, 2015 2870   0
After “Seven Years and a Million Dollars” I want to talk about how you, as an aspiring hobby tabletop game publisher, can help yourself to be taken seriously by game publishers.  While you’re important to your self, your family, and your friends, to a game publisher you’re no different than hundreds of other people who think they have games worth publishing, most of whom are wrong. I’m sorry that this might appear to be negative.  Dreams are OK, but you need to have goals and ways to get there, not dreams, if you want a chance to succeed. ...
Member Blogs L lewpuls Updated January 28, 2015 2381   0
This is not a “convention report,” because I don’t care about many of the events at conventions such as the Origins Awards, and I didn’t bother to attend the really big D&D Next event at GenCon, and I don’t much care about the latest new games.  I’m interested in certain aspects of things and that’s what I’m going to talk about. Generalization about four conventions: GenCon is a story convention - not just story in games.  WBC and PrezCon are wargame cons.  Origins is a non-story, mostly non-wargame, game con. GenCon is a convention where stories are king. ...
Member Blogs L lewpuls Updated January 28, 2015 3893   0
Here's the kind of really sad story you can hear sometimes from novice designers.  At one of the game design/game publishing seminars at GenCon, right at the end, someone raised his hand and said he and a group of friends had been working on a game for seven years, and it was a great game, and they had spent over seven years and a million dollars developing it including paying Marvel comic artists to do the art; and how could he get to talk to Fantasy Flight Games about it?  The three panelists were taken aback – if...
Member Blogs L lewpuls Updated January 28, 2015 2661   0
Many years ago as I was part of the questioning panel in on a job interview for a computer support position, a candidate was asked a typical question: what are the three most important characteristics for this job and how do you rate in those characteristics?  This first reply was “I’m a good listener”. And while that’s a vital characteristic for computer support people because they need to listen to the people they’re supporting, it’s also true for game designers. When a video game is produced by a team rather than by an individual, virtually every member of...
Member Blogs L lewpuls Updated January 28, 2015 3257   0
Thoughts about some game-related topics that are not long enough for separate blog posts. ** If you're into twitter, and game design, Reiner Knizia is worth following.  https://twitter.com/ReinerKnizia.  Many of his tweets are attempts to encapsulate his experience. ** I've just learned that I do have two talks at GenCon, Sunday at 9AM and noon, ICC201.  (That's the only day a room was available, Sunday.) ** I see that GenCon now charges a base price of $2 per event--but not for seminars ** "Writing a book is an adventure. To begin with, it is...
Member Blogs L lewpuls Updated January 28, 2015 2603   0
I go to a college game club during the academic year.  Recently a couple of the college students have designed their own games and brought them to playtest at the club.  One of these is the past president, now a graduate student, who’s been working on games for several years and so it wasn’t surprising.  His game that’s a combination of deck building and lots of dice rolling is quite popular.  The other is more of a surprise, a 19-year-old woman who had not seemed very serious about games, who’s full of life and enthusiasm about all kinds of...
Member Blogs L lewpuls Updated January 28, 2015 3395   0
Here is an example of how a simple misunderstanding in the rules can break a game. My 1982 game Dragon Rage was reissued at the beginning of 2011.  The process of finding a publisher, who was a new publisher, and getting the game arranged and printed took about three years.  The publisher, Eric Hanuise of Flatlined Games, felt he should rewrite the rules in a more modern style, more sequence of play than the old rules which were written in a reference style as most were in the early 1980s. At one point he told me that the...
Member Blogs L lewpuls Updated January 28, 2015 2553   0
A major objective of any game designer should be to avoid inflicting unnecessary frustration on the player(s).  In video games in particular it’s easy to find reviews that criticize the user interface for being difficult or fiddly or confusing.  But even manual games have interfaces. Sometimes we can find good advice in disciplines that are not part of the game industry.  One of these is the Website design industry.  The World Wide Web is particularly susceptible to some of the kinds of problems that can bedevil video game interfaces.  Web users tend to spend very little time on...
Member Blogs L lewpuls Updated January 28, 2015 3335   0
I was thinking about a time when my department head came to my game design class unannounced to evaluate my teaching, and I wasn’t “lecturing” to the students.  They were working on game projects.  (This was not an introductory class.)  She seemed surprised that I wasn’t lecturing, but that may be because she typically taught introductory computer literacy style classes such as how to use Microsoft Office.  Classes that teach use of specific office software can be taught more or less by rote: if you want to make something bold you highlight it and press control-B or click...
Member Blogs L lewpuls Updated January 28, 2015 3253   0
This is not a “convention report” per se, as I had no interest in the banquets and awards, nor in the special guests, nor (with few exceptions) in new games and announcements about games.  The featured guests were media people--film and TV--rather than game people, though Wil Wheaton does a boardgame videocast (which I have not seen).  The others were Felicia Day and Adrienne Wilkinson. There were only two game design guests of honor (Rob Schwalb and Jeff Tidball), quite a departure from days past, one artist (Sandra L. Garrity), and one author guest (Aaron Allston, formerly a...
68 results - showing 31 - 40
1 2 3 4 5 6 7