Matt Thrower
Head Writer

Matt has been writing about tabletop games professional since 2012, blogging since 2006 and playing them since he could talk.

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Matt Thrower
Head Writer
 

Articles by Matt Thrower

425 results - showing 51 - 60
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Bemused Review
 
4.0
Board Game Reviews MT Matt Thrower Updated January 30, 2019 5757   0

Game Information

Game Name
According to some literary theory, an author's interpretation of their own work is no more or less valid than that of any reader. If we apply the same to game design, what do we make of designer Jim Felli's insistence that Bemused is not a social deduction game? It looks like one, smells like one and plays like one so, in the face of so much evidence, we can only put this down to a case of madness, right?
Creativity Quest: The Wrap
Rants & Raves MT Matt Thrower Updated October 30, 2017 4517   0
Early in this year I set myself a goal of playing through as many innovative games as I could. I gave a shout out for candidates, picked the most popular options and got playing. It's taken a long time but the goal was and worthy one: to try and recapture the excitement of discovery in a new game. It's something I seemed to have lost, and I wanted to find out why: was it me, or was it games? Most of all, I just wanted it back. As the leaves turn golden and the nights draw...
Night's Black Agents Review
 
0.0
Board Game Reviews MT Matt Thrower Updated May 02, 2019 7624   0

Game Information

The first question I tend to ask when faced with a new role-playing game is: why? Why does this game exist? What does it do that I can't do with my favourite existing role-playing system? And even the strapline on Night's Black Agents, "a vampire spy thriller" barks that question at the full moon. If you want a vampire spy thriller, surely something like Cthulhu or Dresden Files or even Shadowrun already fits the bill?
Holdfast: Eastfront and Holdfast: Atlantic Review
 
0.0
Board Game Reviews MT Matt Thrower Updated May 02, 2019 6632   0
Whatever happened to block games? Fifteen years ago, Hammer of the Scots was crushing all other starter wargames with woad-stained wood. Then, after a few more releases, it all went quiet. It's all the more mysterious because they're still around, and they're still awesome. Julius Caesar is a fascinating exercise in ancient armies. And it's not alone: carrying the banner into the future is the Holdfast series from Worthington Games.
Ars Magica Review
 
3.0
Board Game Reviews MT Matt Thrower Updated May 02, 2019 8134   0

Game Information

Game Name
Time is something the medieval mages of Ars Magica have in plenty. They have no need of wealth or work. A specialist class of peasantry, called Grogs, cater for their basic needs. Their magic can bend time and potions extend their lifespans to hundreds of years. Ironic, then, that Ars Magica is one of the most time-consuming role-playing games around. It also happens to be one of the best.
Arkham Horror: The Card Game Review
 
2.0
Board Game Reviews MT Matt Thrower Updated January 30, 2019 7580   0

Game Information

You'd have thought there was only so much Lovecraft that gamers could stomach. Yet, year after, year release schedules continue to put a lie to that presumption. Arkham Horror: The Card Game, though, promises to be different. At night, in dreams, eldritch horrors whispered in my ear that it was new and exciting. At dawn, zombie-like, I staggered out under their baleful influence to secure and play a copy.  
Star Wars: Armada Wave 5 & 6 Review
 
0.0
Board Game Reviews MT Matt Thrower Updated January 30, 2019 7817   0

Game Information

All through the colossal space battle at the end of Rogue One, I found it hard to concentrate. Seeing all those huge ships, the swarms of fighters, the epic scale, my brain kept turning back to Star Wars: Armada. That was especially true for the moment the Hammerhead Corvette came on the screen. I knew there was a new model for it coming for the game. And once the scene played out, I knew I had to have it.
Foam Fetish
Up Your Game MT Matt Thrower Updated July 24, 2017 6279   0
Regular readers will know I have a bit of a foam fetish. I’m sure it started when I discovered a hand-painted figure I’d slaved over had worn, even through a coat of varnish. Now I’m not happy with anything painted, no matter who painted it, unless I can be confident it’s cushioned in acres of sweet, soft foam. This proves a bit of an issue if you start collecting Fantasy Flight’s pre-painted Star Wars miniatures or, indeed, miniatures of any kind. For a lot of games regularly-shaped foam pockets are sufficient. They’re great for storing X-Wing...
Vast: a Creativity Quest Review
 
3.0
Board Game Reviews MT Matt Thrower Updated January 30, 2019 5510   0

Game Information

Dungeon crawling is the most overworked, over-produced genre in all board gaming. Even more so than impressive Renaissance nobles. It was a surprise, then, to find  one mentioned over and over when I cast about for the most innovative games around. What  could Vast: The Crystal Caverns possibly  do to revitalise the most moribund group of games at all? The answer came as quite a shock, because it's not only new for dungeon games but  for board games in general.  
Pax Renaissance - A Creativity Quest Review
 
0.0
Board Game Reviews MT Matt Thrower Updated January 30, 2019 6385   0

Game Information

One of the most famous magic items in Dungeons and Dragons is the bag of holding. On the outside, a small cloth bag. On the inside, a pocket dimension capable of storing huge amounts of stuff. Pax Renaissance is the closest real-world equivalent that we have. On the outside, a small box, no bigger than a couple of packs of playing cards. On the inside, one of the densest, biggest games we've seen this decade.
425 results - showing 51 - 60
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