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Analysis

181 results - showing 1 - 10
1 2 3 4 5 6 ... »
Ordering
J
Jackwraith
February 11, 2026
Visuals of a puzzle game, but actually a genuinely competitive entry in three whole dimensions.
J
Jackwraith
February 04, 2026
The rest of the Powers That Be and some final thoughts.
J
Jackwraith
January 21, 2026
Usually considered the best of the Project, YINSH is probably the most eye-catching because it seems the least understandable.
J
Jackwraith
January 14, 2026
Often considered among the best of the GIPF Project and the only one known to have organized play, DVONN is a look at what winning does or doesn't ...
J
Jackwraith
January 07, 2026
The most detached of the GIPF series, ZÈRTZ hearkens back to some basic gaming concepts and might be reaching deeper than anyone realizes.
J
Jackwraith
December 31, 2025
The real reason that everyone's playing this game, the Great Old Ones are a mix of difficulty and minions, but all seem to stick pretty close to th...
J
Jackwraith
December 17, 2025
First of "those geometric games" and namesake of the series, GIPF was a fairly simple opening into much larger fields of play.
J
Jackwraith
November 26, 2025
Hot
When unique skills make the personality of the character you're playing, is the game impact more or less important?
J
Jackwraith
November 20, 2025
Basic abilities, their impact on success and failure, and why none of it may matter.
J
Jackwraith
November 12, 2025
A borrowed ruleset. A common theme. A genuine good time.
181 results - showing 1 - 10
1 2 3 4 5 6 ... »