- Editorial Content
S Sagrilarus Updated May 06, 2019 1062 0
Greeting ladies and gents, this is the first report from the 2019 May Getaway to Dewey Beach. Each year 15 buddies and I rent a beach house in the off-season and spend three days and four nights playing games, focusing on the big games. For today’s installment I’ll review the first of three games I got in on day one, with a brief review of how it played out in our particular session.
U ubarose Updated April 26, 2019 1876 0
Merchant of Venus is considered by many to be Richard Hamblen's masterpeice. It was originally designed on commission for Mccormick Spices as a spice trading game. Mccormick rejected the design as too complex. So Avalon Hill rethemed the game and published it in 1988 as Merchant of Venus; setting it in an unexplored part of the galaxy during a reawakening of galactic civilization with players moving around the board as traders discovering long-forgotten pockets of civilization and buying and selling goods. After it went out of print, it became a holy grail game for many...
J Jackwraith Updated April 23, 2019 1530 0
A Knizia design that hasn't really carried the legacy of the rest.
MT Matt Thrower Updated April 16, 2019 2941 0
A typical dull British morning: grey skies to dampen the soul but not quite cold or wet or windy enough to even be interesting. Yet, coffee in hand, I feel a misplaced sense of exhilaration. Curving away into the thin fog below me are two sets of parallel rails. I know exactly where they go, back to my childhood home. A small seaside town I've been back to countless times. Still, the low whine of an approaching train heralds a small pleasure. A day of movement without effort to enjoy, to think, to write.
U ubarose Updated April 14, 2019 2071 0
You don't play DungeonQuest. DungeonQuest plays you. DungeonQuest was oringinally published in 1987. This push-your-luck dungeon crawl with player elimination is classic old school Ameritrash gaming. Players explore the ruins of Dragonfire Castle, trying to find the treasure chamber and escape the castle with as much treasure as possible. According to the instructions, you have approximatley a 15% chance of getting out alive. It is possible to be eliminated on your first turn. Some gamers call DungeonQuest an activity not a game. Others call it silly fun. What do you think? ...
SR Scott Rogers Updated April 08, 2019 2272 0
I often wonder “why don’t board games sell like video games?” I know that there have been a few tabletop games that have sold a million or more copies (many of which took decades to do so) but none of them sell with the speed that video games do. Why not?
U ubarose Updated April 08, 2019 2135 0
Before we discuss PitchCar, I have a request. If you haven't done so already, please Like us on Facebook and Follow Us on Twitter. Also, we now have a Weekly Newsletter. You can sign up and recieve one email a week with our 10 most popular stories, so you never miss a thing. Sign up is in the right hand column on every article page. And now onto PitchCar. This beautiful wooden racing game of of skill and dextirity has a real WOW factor. Set this up at your next family gathering, and...
J Jacknwade Updated April 01, 2019 4262 2
Wade and Marc take a look at the trio of Dudes on a Map (DoaM) games from Matagot that often don't play anything like that type of game.
U ubarose Updated March 31, 2019 2398 0
In 2010 Michael Barns wrote in his review of Runewars: "Runewars is, as many of us know by now, a pretty great game. I like it a lot, and after owning it for about a month I still want to play it week in and week out, which is a good sign. I think it's got legs, and I think over time its stature will grow with expansions." What do you think? Is it pretty great? Did it have legs?
MT Matt Thrower Updated March 25, 2019 3196 0
Angry male nerds are a blight upon the earth. Almost every dreadful cultural phenomenon of the past decade, from internet harassment, to social media bubbles, all the way up to cases of mass murder has been propelled by bitter, socially awkward young men. These are potentially people in our social spaces, and it's essential we help tackle it. So when I see things like this essay on toxic masculinity in gaming, I read it, looking for insight.