Flashback Friday - Descent - Does anyone play this anymore? What Dungeon Crawls are you playing?

Flashback Friday - Descent - Does anyone play this anymore? What Dungeon Crawls are you playing?

ubarose     
585   0
Descent 2nd Edition

Ten years ago Descent: Journeys in the Dark was THE dungeon crawl.

 

"Odds are you've heard of it as it slammed itself onto many tables as a massive box full of plastic bits and tiles, came with a tweaked version of the Doom dice system and was almost a really nice minis system.

 

...except that the scenarios REALLY, REALLY sucked...You know, Descent really pretty much sucks." - Frank Branham

 

Fantasy Flight Games rebooted the game with Descent Journeys in the Dark 2nd Editionin 2012. This upset many Descent fans as they had invested in a butt-ton of plastic for Descent 1st Edition in the form of expansions. However, after the re-boot Descent, according to several reviewers, no-longer "sucked" 

 

"In fact, when you play Descent 2 and discover that it's about as close to a role-playing game that you can come without having to work on a fake English accent and learning to use 'methinks' in a sentence, you may find that you cannot stop thinking about playing this game." - Matt Drake

 

Fantasy Flight Games even came out with an app, which was positively received.

 

However, there have been so many Dungeon Crawls released in the past few years - from the D&D board games to Gloomhaven. Does anyone still play Descent? Has any of the newer dungeon crawls "fired" Descent? What Dungeon Crawls are you playing?

 

Just a reminder you can find all our reviews and articles about Descent 2nd Edition  in its listing in our Board Game Directory (click here). I recommend InfinityMax's (Matt Drake) for a fun read.

Flashback Friday - Descent - Does anyone play this anymore? What Dungeon Crawls are you playing? There Will Be Games
For more information, reviews and articles on Descent Journeys in the Dark 2nd Edition click here

Shellie RoseSubscribe to Shellie Rose Follow Shellie Rose Follow Shellie Rose Message Shellie Rose

Web Admin

Plays boardgames. Drinks bourbon. Writes code. 

Log in to comment
Posted: 13 Jul 2018 08:31 by ubarose #277446
ubarose's Avatar
Personally, I never cared for Descent: Journeys in the Dark. Space Cadets: Away Missions has pretty much "fired" most dungeon crawls for me.

We are currently doing a Dungeon Degenerates campaign, but DD feels more like an Adventure game than a dungeon crawl to me.
Posted: 13 Jul 2018 09:03 by GoTeamVenture #277451
GoTeamVenture's Avatar
I played 1st edition a couple times. I had a lot of fun with it but it was difficult for me to get people together for longer games at the time. I had a lot more success getting 2nd edition to the table. My gaming group at the time played through the 2nd edition core set campaign and one of the smaller campaigns. I thought the cooperative version of the game that uses an app sounded interesting but I have not played it that way.

After playing Imperial Assault I traded everything I owned for Descent 2nd edition. I usually play overlord for these types of games and I like the changes they made for this role in Imperial Assault. I really like that turns alternate between heroes and enemy groups. I also prefer the threat pool for summoning new figures onto board versus reinforcements for each scenario. In Descent 2nd edition the overlord could also create monsters walls to try and slow the heroes down because many scenarios were kind of like races. This often worked well but it wasn't much fun. I like they Imperial Assault allows heroes to move through overlord figures by spending movement points.

I would play Descent again but I don't feel the need to own it. Right now I own Imperial Assault, Silver Tower, and Gloomhaven for this style of game. I would rather play any of those over Descent. I have not played Conan but I think that system looks really neat. I backed the Batman Kickstarter because that setting is more appealing to me and I think it could be one of my favorites of this style of game too. I don't own Claustrophobia, Space Cadets Away Missions or Gears of War but I would also rather play those over Descent. I just think there much better options than Descent for this style of game these days.
Posted: 13 Jul 2018 09:04 by Michael Barnes #277452
Michael Barnes's Avatar
Descent is old fashioned and not in a good way. The app helped, a lot really, but then Gloomhaven happened.

This is such a crowded genre...among the best games, there is always something that one does a little better than the others but none feel like the total package on a way that Gloomhaven does. Provided you are not looking for dice-based hack and slash, which Silver Tower and the D&DAS games still do the best IMO. And if you are looking for short, fast and brutal than Dungeonquest will likely never be topped. Two player will never break the ceramite grip of Space Hulk, although Claustrophobia tried. Sci-fi award goes to DOOM or Away Missions depending on mood. Catacombs is in there somewhere among the best as a special mention. Wiz-War is the ultimate competitive dungeon crawl in its class.

There are so many “pretty good” games in this space though...Sword & Sorcery, Galaxy Defenders, Undercity, Super Fantasy, Perdition’s Mouth, etc. etc...but all are better than Descent and Imperial Assault for that matter.
Posted: 13 Jul 2018 09:13 by Shellhead #277453
Shellhead's Avatar
I played Descent once and didn’t like it. The gameplay was a repetitive grind, and it was ridiculous that getting “killed” meant that you went back to town to go shopping.

Despite the name, Dungeon Degenerates doesn't seem to be a dungeon crawl. I think that a proper dungeon crawl requires a tactical scale where the position of individual adventurers in a fight is important. Oh, and a dungeon should be involved.

I still think that Asteroid was one of the best dungeon crawl games, even though it’s in a science-fiction setting.
Posted: 13 Jul 2018 09:43 by Jackwraith #277455
Jackwraith's Avatar
We played first edition Doom several times until determining that unless the Invader player was functionally retarded, the game was hideously imbalanced. So when Descent 1st Ed came out, we were wary. But it turned out much better, despite still being imbalanced toward the Overlord which only increased with the first expansion, until the major course correction of the second expansion back toward the players. We played 1st Ed a few dozen times and usually enjoyed it. However, at some point, the insane power boosts of the silver and gold chests turned the game into a series of one-shots: either the Overlord slaughtered the Heroes in a single encounter or the Heroes laid waste to the dungeon with their new toys and the final boss was just a matter of adding up dice.

Road to Legend was a good step toward an RPG-like game, but just like with all my later RPGs, I could never get people to consistently show up for a serial game of that sort. That meant that, despite owning 2nd Ed, I couldn't hook my regular group on it and a couple of them were radically opposed to this "new" Descent because they were fans of 1st Ed. So both Eds sat on the shelf until I sold all of 2nd to a family in North Carolina who were thrilled to have something to do together. I hope they're still enjoying it. 1st Ed remains on my shelf, waiting for a buyer.

I just received another dungeon crawler after a year-and-a-half wait in the form of Big Trouble in Little China. It's my only Kickstarter ever and I jumped in on a spur of the moment decision because I had the cash. I have a feeling it won't seem much play, either, but I'm hoping to get a couple in to do a review. Otherwise, we don't play any dungeon crawlers these days. I still have the new version of Doom and Space Hulk on my shelf, though.
Posted: 13 Jul 2018 09:47 by charlest #277456
charlest's Avatar
Road to Legend was ingenious way back when it was released. It was horribly balanced and I never saw a campaign that ended in a tense climax, but the way it included town elements, travel, and a global agenda for the bad guy really elevated the entire experience. I wish we'd see campaign games in this genre use a global map with consequences such as this did.

Gloomhaven is one of the best, but I still dig Myth. I know, I know, but its gameplay is very unique and interesting and I still haven't found a game that tackles crawling in the same way.

I prefer Claustrophobia to Space Hulk (setup time and more varied tactical options being the primary reason), but both are great.

I really dig SC: Away Missions and the new Doom.

Alien vs. Predator: The Hunt Begins (2nd edition) is simultaneously fantastic and aggravating.

It's not really a dungeon crawler, although it has some similarities in grid movement and with campaign growth, but Battlestations is one of my favorite games. The new edition is excellent.
Posted: 13 Jul 2018 09:47 by Jexik #277457
Jexik's Avatar
Descent was my first-ever shelf toad. I dropped like $200 on it and 3 expansions back in the late '00s and totally regretted it after like 2 plays of me webbing and poisoning my friends into oblivion.

If you want something crunchy, Gloomhaven stomps this now, I think. I'm really interested in trying Seal Team Flix though.

Also D&D 5e is arguably more accessible and fun. (And those 4th edtion coops are definitely easier to get into). I'm mildly curious about the app though; it worked quite well for Mansions of Madness.
Posted: 13 Jul 2018 09:57 by ChristopherMD #277458
ChristopherMD's Avatar
Never did play any version of Descent despite having been a big fan of the original DOOM board game. The dungeon-crawlers I currently own are;

Star Wars Imperial Assault - This is the reason I no longer own DOOM and wouldn't bother with Descent now. The setting is far easier to get others interested in than either of the former games. Its got a great 2-player mode, a co-op mode with the app, solo mode with the app, and 1vsMany mode with both sides interesting to play. Only thing it lacks is non-campaign play for more than 2 players. Either through skirmish or scenarios. A minor complaint considering all it does offer.

Incursion - This is my Space Hulk for the simple reason that I like the setting better. Don't really care which is the better game. They're both top-tier corridor shooters.

Castle Ravenloft/Legend of Drizzt - Great simple co-ops for solo or a group. Lots of fan-made content to keep these fresh for many more years if needed.

Sword & Sorcery - This is on its way out. Just have to finish the last mission and dragon expansion. Does a good job of emulating stuff like Diablo 3. Similar to D3 I also have no interest in replaying the main story but unlike D3 there's not enough to keep me going outside of the main story. Some people don't like the complexity but I had no problem with it.

DungeonQuest - Nothing much to say about this one. You either enjoy it or you're incapable of feeling joy. Seriously improved by tracking high scores like it's an arcade game.

Space Cadets: Away Missions - Haven't played enough to comment on. Still need to finish painting.

Dungeon Degenerates - Despite the name this doesn't take place in a dungeon. More of an adventure game as Shellie stated.


Side Note: I think I'm done buying campaign games at this point and will just stick with the few I have. Thought that I would really like them back before they were a thing but ended up personally preferring one-and-done scenarios. I don't play often enough so always forget the story which usually doesn't matter anyways. It took us a year to get through the first Imperial Assault campaign and at least some of those game nights I'd like to have played something else but we'd never have completed it that way. Been playing Sword & Sorcery once every couple of months and honestly have no idea why we're even questing anymore. I just assume we're trying to save some town or something. If I gamed with the same group who were also interested in a campaign at least bi-weekly it might be different. However, I've decided that if I'm going to put the commitment into getting the exact same group of players together on a regular basis for a specific game then I'd rather it be for an RPG. Or if I'm looking for a campaign to solo then I'll likely turn on my PS4 and player Witcher 3 or something.
Posted: 13 Jul 2018 09:57 by the_jake_1973 #277459
the_jake_1973's Avatar
Warhammer Quest is still the go to dungeon crawler for me. I haven't seen the need to go to any others. Random Dungeon setup, character level ups, loot to gather, decent user-generated content, expandable monster lists. The dicey combat and the possibility of losing the whole party to a cave in on a bad deck generation does not bother me.


If I want anything more than that, I'll just run a proper RPG session.
Posted: 13 Jul 2018 10:44 by jpat #277463
jpat's Avatar
I traded my Descent 2e plus the first small-box expansion away a few months ago and don't regret it. I still have IA and have gotten close to trading/selling that away too, but I have everything in a big Plano case so I've held off on trying to process it. In either case, I've gotten people to play one or two scenarios but then our interest lags. I should probably try IA again, though.
Posted: 13 Jul 2018 10:45 by Gary Sax #277464
Gary Sax's Avatar
This is such a weird genre because it is one of those things that is so huge among people like me but I am not super into it. I played Descent for the first time with someone in Atlanta and it did almost nothing for me. I liked Heroquest and stuff too but I'm not trying to recapture those moments, which I think were more about the time I played them.

Of these games, my favorite is probably Gears of War. I've liked what I've played of Away Missions and Catacombs too, and own both.
Posted: 13 Jul 2018 11:34 by Colorcrayons #277467
Colorcrayons's Avatar
I never liked Descent. Far too gamey for a dungeon crawl and lacked any sense of adventure.
charlest wrote:
...but the way it included town elements, travel, and a global agenda for the bad guy really elevated the entire experience. I wish we'd see campaign games in this genre use a global map with consequences such as this did.

This however I agree with and tried to incorporate similar elements as these into other dungeon crawls that I did play, namely Dungeons & Dragons Fantasy Adventure Boardgame which is for all intents and purposes a Heroquest clone that is much more refined and has a less generic theme.

That, my friends, is the king of dungeon crawlers. It is, overall, the quintiessential dungeoncrawl. It is the anti-Descent. Since it is simple and promotes exploration and adventure with simple mechanics over descents bloated mess of a design.

Too bad it was only ever sold in Europe. But I found a complete collection over there and never regretted buying it. I sold it off to a new home once we played it to death.

Nowadays, my only dungeon crawl that gets played is Dungeonquest. (Thanks again, Pete!)

I still own Claustrophobia and spacehulk. Though those don't get played, sadly. I'm trying to make an effort with Claustrophobia though.
Posted: 13 Jul 2018 12:49 by BaronDonut #277474
BaronDonut's Avatar
Descent’s big secret is that it’s a two-teamed sports game marketed as a dungeon crawl. It’s all about positioning / movement / efficiency, which always rubbed me the wrong way.

Dungeon crawls aren’t my very favorite, but I’ve had a lot of fun with Space Hulk, Claustrophobia, and Silver Tower.

GorillaGrody, where you at? You’re an aficionado of the genre—which have risen to the top for you?
Posted: 13 Jul 2018 13:15 by SuperflyTNT #277476
SuperflyTNT's Avatar
Gary Sax wrote:
Of these games, my favorite is probably Gears of War. I've liked what I've played of Away Missions and Catacombs too, and own both.

You are literally STF’s target market.

I think the best to worst goes like this:
WARHAMMER QUEST
Dungeons and Dragons Adventure Board Game (plus 2 expansions)
SC:AM
D&DAS
EVERYTHING ELSE

I think it’s a moot point trying to make anything better than Warhammer Quest. It is literally the pinnacle of game design in the space and there is very little that one can do to improve it.
It hits the accessibility:depth ratio dead at the apex and the saddest thing in the world is that they remade it and changed it. It should have been in print in perpetuity.
Posted: 13 Jul 2018 13:32 by charlest #277478
charlest's Avatar
I played Warhammer Quest back in the day and loved it. I played it again recently and felt it was very boring. I don't necessarily need an intense brain burning level of tactics, but it's pretty mindless.
Posted: 13 Jul 2018 14:11 by Southernman #277481
Southernman's Avatar
I play Descent 2E when I get the chance but for the three of us (two playing two heroes and one as the OL) finding enough time amongst all my other games for a long campaign was the problem, two of us did play through all the campaigns in the Road to Legend app and that was a damn good product. Also have played the initial campaign in the Imperial Assault app and that was probably better.
We enjoyed Warhammer Quest so I have pre-ordered the new Terrinoth edition for us.
We also like Doom 1st edition, the challenge and fun far outweighs any imbalance.
Space Cadets: Away Missions is getting some dedicated play also, and I have D&D Castle Raveloft for some lighter fun along with Dungeonquest.
And last (I think) I also have Claustrophobia but neither of us have been that impressed by it, the constraints within the game make many of the scenarios a lockout for a very good Redeemer player.

Yes there have been some interesting alternatives out in the last few years but my descretionary leisure spends don't cover buying every new (and mightily expensive) game that everyone starts crowing about, I stick with what we enjoy playing and pick up the odd new game now and then.

PS I have a copy of Space Crusade that has been sitting unplayed for a good 15 years but now our group has reached back up to four for a couple of days each month I'll try and get it to the table for a bit of sci-fi crawling.
Posted: 13 Jul 2018 14:11 by Space Ghost #277482
Space Ghost's Avatar
Shadows of Brimstone is basically the "modern" day Warhammer Quest. My brother and cousin love it, so we play it quite a bit.
Posted: 13 Jul 2018 15:45 by quozl #277494
quozl's Avatar
For dungeon crawls, I play Wiz-War or an RPG.
Posted: 13 Jul 2018 15:59 by Michael Barnes #277500
Michael Barnes's Avatar
We aren’t even figuring in the crop of roll and write games...Four Against Darkness is best, but D100 Dungeon is really really good.
Posted: 13 Jul 2018 15:59 by Shellhead #277501
Shellhead's Avatar
So far, these Flashback Fridays have all been bad flashbacks.
Posted: 13 Jul 2018 16:06 by Michael Barnes #277504
Michael Barnes's Avatar
Ha ha! Remember that game you used to like?
NOW ITS CRAP
Posted: 13 Jul 2018 16:25 by Menat #277508
Menat's Avatar
I still occasionally like to bring out Descent 2.0 because the vibrant art style is really appealing to me and the mechanics still feel pretty tight. I didn't see it mentioned here but Level 7: Omega Protocol remains a high point for sci-fi crawlers for me.
Posted: 13 Jul 2018 16:36 by Colorcrayons #277510
Colorcrayons's Avatar
Menat wrote:
I didn't see it mentioned here but Level 7: Omega Protocol remains a high point for sci-fi crawlers for me.

It hasn't, but it should have.

It's a much better Gigeresque Aliens games than Space Hulk. And I'm a huge fan of Space Hulk.

It's a design that screams "Look at me! If I had a better, less contrived theme, I'd be hot shit! Just look at my sleek design! I'm hot sex!"
Posted: 13 Jul 2018 16:48 by Michael Barnes #277511
Michael Barnes's Avatar
Yeah, Level 7 was one of those “pretty good” ones for sure.
Posted: 13 Jul 2018 21:40 by GorillaGrody #277523
GorillaGrody's Avatar
BaronDonut wrote:

GorillaGrody, where you at? You’re an aficionado of the genre—which have risen to the top for you?

Space Hulk all the way.

EDIT: Actually, all the games that do RPG-in-a-box do something wrong. Gloomhaven's great, but every time I set it up, right around the 15 minute mark of the 30 minute set up time, I start having doubts about my commitment. I may be done with anything that forces you to set up puzzle pieces with correspondence numbers in the corner. Why? What makes the walls of this 2d-rendered 8 x 8 room so different from this other one that I have to search for the unique version of it every time we set up? Enough with that.

Actually, the most fun I've had with a dungeon crawl recently was just using the basic spacial instructions from 5e and playing it as a board game with lots of extra talking. 4e was a terrible slog in this regard, but 5e doesn't care that much about maps and figurines, and lets players just go ahead and do their thing.
Posted: 14 Jul 2018 00:27 by SuperflyTNT #277526
SuperflyTNT's Avatar
Space Ghost wrote:
Shadows of Brimstone is basically the "modern" day Warhammer Quest. My brother and cousin love it, so we play it quite a bit.

I forgot about that.
Posted: 14 Jul 2018 00:28 by SuperflyTNT #277527
SuperflyTNT's Avatar
I don’t view Soace Hulk as a dingeon crawl, myself, it’s more a skirmish.

To me, dungeon crawls are more about leveling and finding loot
Posted: 14 Jul 2018 02:44 by Sevej #277529
Sevej's Avatar
And here I am, still suggesting Descent 2.0 for those who are looking for a solid dungeon crawler.

It's sort of in the middle, not too simple, not too complex.

I like Descent's vibrant, generic fantasy.

Out of the box: 8 character & 8 classes that you can mix and match, 9 quests campaign that you can actually complete and without the hassle of IA's optional missions.

Great leveling system, and the whole party advances together.

Then there's the app of course.

Widely available, great components, not overwhelming.

Really, a great all around package. Campaign, replayability, reasonable play time even in campaign mode. Random travel events. Monster skills. Reinforcement is dumb but quick.

For $80.
Posted: 14 Jul 2018 06:26 by Erik Twice #277532
Erik Twice's Avatar
A bunch of guys at my club are just starting a Descent campaign, they are on the second game and so far they seem to enjoy it
Posted: 14 Jul 2018 06:27 by Jexik #277533
Jexik's Avatar
Michael Barnes wrote:
Ha ha! Remember that game you used to like?
NOW ITS CRAP
2003-2007 was like the board game equivalent of the awkward playstation years. Couple gems, but some of it just looks weird and blocky.
Posted: 14 Jul 2018 08:39 by Josh Look #277539
Josh Look's Avatar
I never liked Descent. I liked 2nd edition briefly, but repeat played revealed it’s more of a sports game than it is a dungeon crawl. Old DOOM sucked. Disliked that more than Descent. Imperial Assault with the app is pretty awesome though.

Like adventure games, it’s a genre I feel I should like but usually don’t. There are exceptions (like Space Cadets Away Missions), but they’re very few and far between. I think Dungeon Alliance might be the most satisfying fantasy dungeon crawl for my tastes, but even then, it doesn’t come close to a good D&D adventure.

EDIT - Crap, I forgot the newer DOOM game. That game is phenomenal and I totally wish I played it more often.
Posted: 14 Jul 2018 09:08 by Jarvis #277542
Jarvis's Avatar
I really liked Descent 1.0 back in the day (played all the expansions, did an entire original RtL campaign) but haven’t touched it since 2.0 came out. I didn’t care for the timer in the game at the time. For some reason, I was fine with it in Imperial Assault though. Maybe the different theme, or just a more open mind.

While I’ve liked Gloomhaven, I haven’t found it to be a replacement to anything yet. The missions (in the first five) have felt very same-ish, as well as the card play aspects (I have to play the cards this way to avoid burning them up too fast). It’s been fun, but I’m glad a buddy bought it and I didn’t.
Posted: 14 Jul 2018 09:22 by Menat #277544
Menat's Avatar
My takeaway from this thread is that I should stop dragging my feet and get Away Missions. What does it do that makes it better than Omega Protocol?
Posted: 14 Jul 2018 10:22 by ubarose #277548
ubarose's Avatar
Menat wrote:
My takeaway from this thread is that I should stop dragging my feet and get Away Missions. What does it do that makes it better than Omega Protocol?

For me, a dungeon crawl needs to have a good balance of exploration/risk-taking, hack & slash, and cooperative creative problem-solving. A lot of dungeon crawls handle the hack & slash like a tabletop minis dudes on a grid game, to such an extent that it becomes the focus of the game and the other aspects become almost trivial appendages. Space Cadets: Away Missions has an almost Pandemic like approach to the Hack & Slash piece of the equation, with the Rocketeers special abilities creating a synergy pushing the balance back towards the cooperative creative-problem solving. The solutions aren't obvious and often depend upon push-your-luck risk taking. In every game you get those "ah ha" moments.

As Sag says, games with luck fall into two categories: decision then luck or luck then decision. The overkill system is decision then luck then more decisions. Rolling overkills brings more choices, and if you choose well, leverage each other's special abilities and equipment and have a bit more good luck, can create a cascade of combos.
Posted: 14 Jul 2018 11:21 by SebastianBludd #277553
SebastianBludd's Avatar
Descent 2nd Ed. - The players' power level can outpace the Overlord's and the sports game comparison that has been mentioned a couple times is apt; too many of the missions have a hard timer that often means the players must eschew fighting in order to fulfill the mission objective. My favorite thing about the game are the hero characters that can summon familiars, like the Beastmaster or Necromancer, because they introduce more tactical depth beyond spending Fatigue on special abilities.

D&DAS - I like these a lot, but the single d20 combat discourages me from playing them too often. I should probably give them another go to see if it's as annoying as I remember.

Level 7: Omega Protocol - My group will always play this game and we always really enjoy it, but no one ever requests it and we don't ever really talk about it. It's got a lot of really cool stuff going on, especially with how the heroes' powers provide currency for the overlord's powers, but the aesthetics are beyond generic with the design of the grays mutants and the heroes in their boring uniforms. It's a rock-solid design that's really fun and I think it'd really be something with the proper retheme.

Mutant Chronicles: Siege of the Citadel - This is probably one of the few dungeoncrawlers that I'd bust out for a casual crowd: it's tactical enough without being a brain burner, shopping for equipment before a mission is fun, and the way the game implements the rotating overlord is a brilliant way of encouraging every player to go for the throat without making anyone feel like they're the only one getting picked on. Yes, it's imbalanced in favor of the corporation players at higher levels but this is unlikely to come into play for a one-off at a game night, just make sure to skip Mission 2 until later. I can't wait to get my KS for the second edition.

Shadows of Brimstone - This is my current favorite dungeoncrawl, bar none. The combat and tactics are an evolution - I don't know if I'd necessarily call them a "refinement" - of Warhammer Quest's and what the enemies lack in AI they make up for in variety. Between the enormous variety of loot, the inevitable character mutations and the hero leveling system; SoB's character customization is second to none. And that's before you get to town visits, where a mid-to-high level party can easily spend 45 min. to an hour visiting locations, shopping, removing injuries, etc., with it feeling just as fulfilling - perhaps more so, depending on your preference - as the dungeoncrawling portion of the game.

Much like Last Night on Earth, the base games of SoB left something to be desired with their lack of enemy variety and underwhelming boss monsters. The good news is that Flying Frog's SoB KS allowed them to accelerate their tweaking of the system and production of expansions so there wasn't a long wait for them to improve the system, unlike the five year gap between LNOE and Timber Peak. Playing a core set will tell you whether or not you'll like the game but it doesn't really start to come into its own until expansions are added, which can mean that your $65 base set can rapidly turn into a $200+ monstrosity that eats your storage space. Approach with caution.

Space Cadets: Away Missions - Everything Uba said.

Zombicide - The simplistic combat and the way the zombies move and attack make this one feel a little too abstract and puzzle-like for my taste. However, like Siege of the Citadel, this is one of the few I would play with non-gamers. But I'd probably just play SotC with them instead.

Doom 2nd Ed. - I really like it but I need to play it more.
Posted: 14 Jul 2018 15:32 by Jarvis #277559
Jarvis's Avatar
Is there a Shadows of Brimstone expansion you would recommend over the others? A buddy is giving me his copy (base only) and I was curious what is best for it.
Posted: 15 Jul 2018 10:03 by SebastianBludd #277590
SebastianBludd's Avatar
Jarvis wrote:
Is there a Shadows of Brimstone expansion you would recommend over the others? A buddy is giving me his copy (base only) and I was curious what is best for it.

The consensus purchasing order is essentially: Both core sets -> Frontier Town -> Deluxe Enemy expansion that matches the core set Other World you prefer (i.e., Serpentmen of Jargono Deluxe Enemy Pack goes with Swamps of Death, Masters of the Void goes with City of the Ancients). This will give you a couple ranged enemy types (Serpentmen Grand Shaman or Void Magus, depending on which Deluxe Enemy Expansion you go with, and Bandits from the Frontier Town) to shake up the melee-only combat that's in both cores. Plus there are Epic Threat cards that include the Grand Shaman/Void Magus, which will help once your party starts to get too powerful for the Harbinger/Goliath (the Epic Threats from the cores).

If you're just trying out the game and aren't sure if you'll even keep it, I would forego the other core set and get the Frontier Town and a matching Deluxe Enemy expansion as noted above. If you want a bare bones purchasing option I would get the Frontier Town expansion. Town visits are so fleshed out and so involved that they're almost a separate game and the Frontier Town expansion takes them to another level. Sure, you might get bored with the core set enemies but if you buy an enemy expansion you might not see it for a couple missions, anyway. However, you will always go to town so you don't have to worry about purchasing something you will rarely use.

In the base game you always visit the same town after every mission. The way the Frontier Town works is that it adds more town sizes (varying the number of locations in town), more locations (now they're chits that are drawn to give you random locations each visit), a chance to visit a specialty town types (Mining, Haunted, River, Plague, etc.) to make them more interesting than the generic town, a Daily Event deck, and the aforementioned Bandit ranged enemies. It also adds some rudimentary cover rules and a tactical town board for some of the six missions that come with the expansion but I wouldn't bother with those at first. You'll have enough procedural overhead to learn with just the base game and the town visits without immediately diving into that optional stuff.
Posted: 16 Jul 2018 05:56 by MattDP #277638
MattDP's Avatar
I really enjoy both 2nd edition Descent and Imperial Assault from a mechanical point of view. They're interesting, fun to play tactical combat games and I've always had a soft spot for one versus many style games. The ongoing campaign elements are just a bonus and if you've got the time, they're a pretty big bonus.

However, I sold Descent, and have just sold all my Imperial Assault collection for the same reason: the mapboards. Fuck those mapboards. As Barnes put it when I commented on this on Twitter:
Come on now, you don't like spending 30 minutes looking for one of those tiny connectors?

When I want to play, I want to play. Seriously. Fuck those mapboards.