Say hello to Prettiest Princess Games!
Oh snap, what's this? I'm selling the fuck out and cashing the fuck in my friends! After years of helping other people buy new houses (and move to Florida!) the time is ripe for me to start publishing games myself and I'm obviously going to be using the Fort's favorite dead horse to beat, Kickstarter.
What the fuck do I know about publishing and/or designing games? Surprisingly a lot. Besides all my experience on the edges of the gaming industry for the last decade+, I ran a successful indie record label for over a decade and thus have pretty decent experience with all the boring stuff like international shipping and taxes so I don't expect to end up having to get a second mortgage to send 12 copies to Estonia.
I'm planning to write a more condensed "designer diary" (or would it be publisher diary?) but I figured I'd post some more regular bullshitty chatty columns here cause you're my people and I wanna share all the hot scoops and insider knowledge. And Barnes will come in and shit all over it for me so I can know I've really made it! So what do people want to hear about? Is there anything more interesting than anything else? I'd love to see more of a dialogue and get feedback from you dudes on what you think I'm doing wildly wrong.
PS: I'm totally buying the fuck out of ads on here when the time is right, like all proper publishers should be!
I'll leave you with a totally hacked together promo image that sets the tone, but is far from final, and the current back of the box blurb...