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TITAN: F:AT Game in Progress

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There Will Be Games

It's that time of, uh, four or five weeks again. Time for the F:AT TITAN game to be renewed at ACTS . The last couple of games have ended with Anthony Santiago (Dr. Mabuse) mopping up the grisly piles left of his opponents.  Truth be told, he had to game a little for this last one, as his Titan stack took a thumping the early going, but he obviously came back.

 

The trash talk is thick, like pool hall smoke. So far "slow bitches", "fucknits" [sic], and some Ric Flair quotes have made appearances. Also a lot of latent homosexuality--a lot. If that's your bag (let's go ahead and intend that pun), then by all means, drop in.

 

I'm wearing Brown this game, so I go last, which should make turn reviews a little easier.  Black and Gold both got the nifty Troll/Lion recruits, but Gold had give up Titan vs. Angel info for it (rolled a 6 and teleported).  Green has bucked the trend and split Centaurs. It's working so far, he managed Troll/Cyclops. I probably wound up with the worst of the turn with Garg/Garg, but I'm in OK shape for Cycs at least.

 

There's concern in 6-person TITAN games that all the Gargs will get mustered early--it's already a little dicey on that front-there are only 5 left.

 

If anyone would like to learn how to play this great game, shoot me a PM. I'll get another game set up with some experienced regulars and we'll tak you through it. In the last year, I've gone from "What is TITAN?" to losing terribly in the annual online FITS tournament. You too can enjoy this kind of progress--don't be shy!

 

--Turn 2--

 Black rolls a 6 for movement and gets all pissy about it. He gets only Ogre for Ogre in the Hills. No game breaker this early--folks don't want a big 7 on 5 fight this early because it will do a real number on your attacking stack. Even though you'd win, you might only have a 3-stack at the end of it. Too risky. Blue just gets a Cyclops, Red ends up with Cyclops/Troll, and Green gets Warlock/Troll. This whole split Centaur things is coming up roses for Mr. Green. Gold gets only Lion and I wind up with Cyclops/Cyclops with my normally-disappointing-unless-trying-to-get-into-a-Tower roll of 1. The board is weirdly crowded at the "top" (Tower 400 in ACTS), and I might split early (into 4-2 instead of 5-2) next turn if I can get away with it.  

 

--Turn 3--

Black doesn't get to complain anymore. Look at this shit:

Black Axes musters Minotaur with 3 Ogres (7) in H4

That's a big pile of bullshit right there. It's Turn 3, for fuck's sake. FUCK.  Not only that, he nestled his 6 and 7 stack right up my Antlers stack's urethra. I'm contemplating an early demise more than a 4-2 split at this point. He gets a Lion with the other stack. Blue just gets a Lion, but mostly because Red's Cross stack is right in front of him on the Outer Lane.  Red draws the first no-muster turn. Interestingly, he left his Outer Lane Cross stack blocking Blue, so some bad blood could get cooked up there. Of course, all TITAN players are gentlemen and I'm sure this will be resolved cordially and with a minimum of undo distraction. Green gets Ogre with Ogre (Zzzz),  Gold pairs his Troll, but the rolls aren't letting him double-recruit, and I of course, get the shaft. I get another Cyc for a Cyc in one stack, but my other has the option of attacking a 6-stack of Mr. Black's or potentially getting attacked by a 7-stack of Black's with a Minotaur in it already. No thanks.

 

--Turn 4--

This turn is a little boring. Something bad is going to happen soon, and it could have been me that went down, as Black opted to not kick my ass, and instead move along the Outer Lane. Black pairs his Lion. Blue gets bupkis. Red has the best mustering turn, Ranger (Trolls) and Lion (Centaurs). Green splits--and gets bupkis. Gold gets a double-muster (finally), but it's just Troll and Centaur. I have a 7-stack on the Outer Lane, 5 away from nearest stack, so I decide to split 5/2. Only one stack will get to move, because I'm not on a hex that would let me into the Middle Path. I roll shittily and get to take my 5 down the OL, and send my 6-stack into the Middle Path. Black promises we'll meet later. O frabjous day. 

 

--Turn 5--

Still waiting for the first blowout--it's going to come soon. There's starting to be a nasty degree of asymmetry in the legions. A couple of bad mustering rounds and you look vulnerable. Land of some bad terrain and you could see a 7 on 5 pretty easily. Black double-splits and gets three musters for his troubles:  Gargoyle (4 left!), Troll (from Ogres split out of the Axes legion), and a Ranger. Axes is the nastiest legion on the board at current. It can develop in both trees at the second layer and can really work the Hills. He's got it nestled against a Tower now, probably hoping for a 1 to get a Warlock in there too. Blue gets a Ranger and pairs its Cyclopes. Red also double-splits and musters like Blue. Green rolls a 4 and eats shit. GOLD, meanwhile, GOLD SPLITS LIKE A DOUCHE. Who splits 5 off of 2? Come on! Anyway, he's punished for it and gets nothing. Here's the board when my turn starts:

Wheat and Figurehead are in the Outer Lane and can't do anything but plod along. Antlers is in the Middle Path and has a couple of options, but one sends it headlong into Gold's ... shit. Looking at this now I realized I played my turn based off this screenshot from Red's turn--not Gold's. I thought I'd be attacking Gold's 7-stack if I went into the Woods--but it would have been easy pickins on his 2-stack. Well, fuck a duck. I'm an asshole. Gold may split like a douche, but I play like one. Anyway, my arrow drawing was prophetic, I rolled a four and moved as noted--getting bupkis.  I'm nestled against the Tower, but I don't think Green will tangle 6-on-6 just for fun. We'll see.

 

--Turn 6--

First Battle! A 7-on-4 in the Hills.  Kind of a neat fight actually. Black is defending with Tro Ogr Ogr Ogr--and Ogre's are native on the slopes--they strike as 7-2 down slope and cause opponents to lose a skill factor striking up (assuming opponent is non-native). Blue's attacking stack is Cen Cen Gar Lio Lio Rgr Ttn--Lions are also native to slopes. The Centaurs and Rangers attack as 3-3 and 4-3 respectively "uphill" when trying to get Ogres. Not so hot. Black started a little slow, getting poked by the Rgr and then only getting 2 for 15 dice needing 5 to hit (one would expect 5 hits.) The Ranger had the magic, I think it missed only 1 hit in the 13 dice it was involved in throwing. It took 1 hit early from an Ogre and then got smacked out by a lucky 3 hits from a Troll in a retaliation round, eliminating it. Blue is coming out with the win, but Black took some damage to his Titan stack, with only Ttn Gar Cen Lio Lio left at the end (and that second Lio took a little gamesmanship, as Anthony (Black) accidently rolled a to-hit of 5 when he should have rolled at 3. He adds the Angel for a good stack. 52 points gained, and 28 pts "lost". He can still muster on both branches, but he'd better pair that Gargoyle soon before they're gone.

 

Red rolls a 1 and moseys two stacks into Towers, getting a Warlock and an Ogre for his troubles. Green suffers the bane of the early 6-player game--the big movement roll. He spins a 5, gets a Centaur, but notes the crowding (FORESHADOWING). Gold rolls a 4,  and has to plow a Legion headlong into someone's stack so he can muster nicely in the mountains! He sends two Ogres to their death--at the hand of Blue! Who's now got 72 points and can get an Angel pretty soon. Meanwhile, Green squatted on the Tower, so I have to move my 6-stack elsewhere. I head towards the Inner Circle and get a Lion. I luck out in the Outer Lane and get one stack buffed with a Troll, and the other set up to enter the Middle Field, assuming it doesn't get slapped by Red coming out. 

There Will Be Games
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