• Staff Blogs
  • Barnes on Games: Lift-Off in Review, Forbidden Stars, Victory Point Games stuff

Barnes on Games: Lift-Off in Review, Forbidden Stars, Victory Point Games stuff

Hot
MB Updated
Barnes on Games: Lift-Off in Review, Forbidden Stars, Victory Point Games stuff
Follow Us
 
There Will Be Games

 So here's the review of Lift-Off, over in the Review Section. It's a fun game, but I have to admit that I'm disappointed that it isn't just a little more kid-friendly. It has enough "game" there, not to mention Euroglyphics, that keeps its more accessible qualities behind the hobbyist wall. Sort of like how Pompeii has all of that weird set-up and a two act structure. This one has a moon thing going on that I do not like that sort of interferes with the more simple (and more fun) semi-co-op elements of it. It does look really good, and if you like a little take that in the mix it's there. Overall not bad at all, and probably one to look at if you want to entertain some older kids or gamers that want something similar to Survive! but with a little more to consider.

Forbidden Stars has landed. So far, after soloing it a bit last night, it feels good. There is some StarCraft in there and you can tell that design was a starting point, but it definitely feels like it's own thing. I get a sense that it may actually be better for two than for three or four, with the four player game likely resulting in not much more than longer games. I think three might be pretty interesting because of how the objectives and the map work. I'm not sold on the combat just yet- it is awfully kludgy with temporary vs. persistent attack/defense points, routing, card effects and a bunch of potentially cluttersome elements but I've also not seen how it works F2F with another player dropping cards yet. I can see why some folks were complaining that the combat is long- it is definitely not an engage, die roll, done affair.

There are some nice VERY abstract economy things going on that I like, I like how you get the fun of orbital bombardment without a bunch of extra ship rules or anything like that, and overall I'm impressed at how smooth it all seems. It is definitely a FFG design so those looking for a return to that kind of thing will likely be impressed. But the good news is that it seems like a return to the good kind of FFG design. More like Chaos in the Old World, less like Horus Heresy.

I still don't feel like there is $100 worth of product in the box...with that said, I'm actually kind of shocked at how alternately economical and extravagant it is. The miniatures are really good and there's plenty of them, but the card decks and chits are pretty much bare minimum in terms of quantity. I appreciate that

Also, dials. I swear FFG must have a desk where someone is paid to figure out how a dial can go into every game.

Having a buddy over tonight for a couple of late night Old Fashioneds and most likely a learning game of it...I think I have it down, we'll see how it teaches. He's played StarCraft, so it shouldn't be too bad.

I've got a full set of VPG's Darkest Night on the way. I've been wanting to try it and I've also had a hankering for some of that ol' VPG magic so that seemed like the way to go. Sure do wish that 2nd edition of Nemo's War would get the hell on out. I've actually been playing Infection: Humanity's Last Gasp on the phone, it's quite good. It's more or less a 1:1 transposition of the board game. It's well presented and I think it's one of those that kind of renders the physical game obsolete. It's pretty abstract, you're basically trying to make sets of protein chains (yee ha) to eliminate viruses. But if they get out of hand, they start wiping out humanity. There's a little economical element - everything costs money to do and you hire scientists and buy equipment to help. The first couple of scenarios are pretty easy but then around #5 it suddenly gets pretty freakin' hard. Good little game, glad I checked it out kind of on a whim.

Next week- Tigris & Euphrates, a game I have never officially reviewed.

There Will Be Games
Michael Barnes (He/Him)
Senior Board Game Reviews Editor

Sometime in the early 1980s, MichaelBarnes’ parents thought it would be a good idea to buy him a board game to keep him busy with some friends during one of those high-pressure, “free” timeshare vacations. It turned out to be a terrible idea, because the game was TSR’s Dungeon! - and the rest, as they say, is history. Michael has been involved with writing professionally about games since 2002, when he busked for store credit writing for Boulder Games’ newsletter. He has written for a number of international hobby gaming periodicals and popular Web sites. From 2004-2008, he was the co-owner of Atlanta Game Factory, a brick-and-mortar retail store. He is currently the co-founder of FortressAT.com and Nohighscores.com as well as the Editor-in-Chief of Miniature Market’s Review Corner feature. He is married with two childen and when he’s not playing some kind of game he enjoys stockpiling trivial information about music, comics and film.

Articles by Michael

Michael Barnes
Senior Board Game Reviews Editor

Articles by Michael

Log in to comment

logopolys's Avatar
logopolys replied the topic: #204958 25 Jun 2015 23:17
No more trash culture and music and movies?
Michael Barnes's Avatar
Michael Barnes replied the topic: #204962 25 Jun 2015 23:53
I stopped watching movies and listening to music.

Not really. In the forums and occassionally on the front page. I wanted to get the thursday article/discussion focused back on games.
VonTush's Avatar
VonTush replied the topic: #204970 26 Jun 2015 00:40
Sounds like a KS game...Goggled it and it was.
The box says 13+? The KS says 8+ and I wonder if it was to avoid the testing needed to put less than 13 on the box.

A game that was not on my radar and doesn't sound like it needs to be. Why is it so hard for a designer to practice some restraint? Sounded like it was a good concept and start but then someone got to tinkering.
DeletedUser's Avatar
DeletedUser replied the topic: #204975 26 Jun 2015 02:28
Michael, your comments regarding player counts in Forbidden Stars tallies with other reviews so even though you haven't played against other human opponents yet, your instincts would appear to be spot on. I've decided to hold off on FS for now and see what everyone is saying about it in twelve months. I don't really need another game in this bracket and the high price is cause for pause. I hope the combat doesn't turn out to be too convoluted, as that coupled with the price would be a deal-breaker for me. I look forward to your full review.
ubarose's Avatar
ubarose replied the topic: #204977 26 Jun 2015 03:29
Too bad about lift off. It looks like a cute family game, but sounds like a bit of a mess. I also hate it when designers can't make a decision and deal with it by adding a bunch of variants.
charlest's Avatar
charlest replied the topic: #204987 26 Jun 2015 08:28
You ever play Zulus on the Ramparts? That remains my favorite VPG release.
Sevej's Avatar
Sevej replied the topic: #205047 27 Jun 2015 23:03
I really like that FS really has little component outside what's on the board. That's a huge plus for me, especially when compared to Rune Wars.