Three stars separate this game from the other one...
Scythe is freaking great, but if you expect to be the Next Great 4x game...you're not going to like it. Not only that, but I think you are misinterpreting what this game is trying to accomplish. It is a hybridized design that skews MUCH more Euro than things like the Matagot games do, and it sort of challenges the expectations that we tend to have for 4x designs. This is one of few 4x games where it's not really a DoaM game with some upgrades on a sprawling tech tree. It's an economic game that also has a little combat and extremely focused development. Some will undoubtedly find it too restrictive and controlled, others will discover that you can approach this game in a number of ways to get those stars on the board.
So we did a roundtable review of it at the Review Corner- I gave it full marks because I think it is a bold, beautiful design that may not necessarily do anything "new", but it remixes some seasoned concepts and comes out with something very fresh. Pete played the role of the detractor, and there's a little "controversy" because he turned in a 3 star rating and I bumped it down to 2.5. I felt his opinion was more toward "it's not that great" than "it's pretty good" and I adjusted it to match up better with our review key. So he's right in the middle. The roundtable review is here.
Now, on my own I reviewed Mansions of Madness 2nd Edition. It is...pretty bad. I always felt like the game had potential, but it turns out that when you take away the "overlord" player, you wind up adventuring by reading repetitive prompts and putting out tokens where the app tells you. And then it tells you what happened when you touch one of the tokens on the screen. After, of course, you make a ton of boring skill checks. The puzzles are cute at first, but just like in the old game they are a time-wasting novelty that doesn't actually add much to the game. The stories are decent, but really you are just futzing around, picking things up, getting modifiers, and then rolling skill checks. I think apps are much better for games that aren't about human-to-human storytelling. Here's the two star takedown.