It took a long while, but this is finally living up to its potential in my eyes. Firstly, I've picked up a few expansions which have added much needed difficulty to a game that was far too easy without them.
Secondly, I've come to accept the admittedly repetitive draw-a-card and roll-some-dice mechanics. As soon as I switched my focus to diving into the bizarre and often memorable stories created through our actions rather than the method of gameplay, my enjoyment level sky-rocketed. Arkham Horror is a complete success in providing the tools for some great active storytelling. The flavour and presentation are almost without peer.
I still don't think this is all that great of a "game" in that there aren't really any tough strategic decisions to make and the players are required to do too much work for the payoff, but it is a really fun way to spend an evening and I would choose it over most options with tighter gameplay. It's like nothing else I've ever played.
Great game solo or with others. The rule book is a little quirky but after a couple of plays it's not a problem. I would recommend it for Lovecraft fans (that would be me) or non-Lovecraft fans looking for a character-based game. A LOT can go on in Arkham Horror, don't ever expect the exact same game twice. Once I was past 10 or so games the expansions became necessary to keep it interesting for me. Overall I've gotten a lot of enjoyment out of Arkham Horror.
I am truly stunned by how much I love this game. I never thought that I could love a cooperative game, but this one really has everything. The theme is just perfectly melded with game play. You ARE fighting a Horrible Monster, and you and your friends MUST save the world. The cards are beautiful. The characters are GENIUS both in terms of their imaginative back stories and also in how their abilities and weaknesses in the game so perfectly match who they are. Wonderful. Lot's and lot's of dice rolling chaotically to the cheers of friends and family together. This game has a somewhat high level of complexity, but that just adds layers to the various dimensions of fun that are here for time after time of outrageous, tooth gritting, and laughing out loud adventures.
My favorite part of this game is sitting back and watching all the players interact to discuss how they can use their abilities, spells and objects to the best advantage of the group. Arguments are fun too!
This is one of the best games I have ever played. I wracked my brains to come up with flaws and I found:
1) I would like it if creatures be more easily seen from across the table.
2) I would like it if the color of Other Dimensions were made more plain.
...yeah. There you go. The rules are a bitch, but worth it. The game is a damn blast and nomatter how well you "tune" your char, you always seem to get burned once or twice. ("Make a LUCK(-2) check? Fuck me.") The game looks cool, plays fun, and can be expanded ad infinitum.