I was probably a victim of my own high expectations here. I was so excited to try this game, that I was probably setting myself up for disappointment. Luckily, the disappointment didn't happen until a couple dozen games in. Which means I had a great run with this game.
One of the best rule books I've ever read. It's clear and concise and illustrated and answers all your "yeah but..." questions. Very high quality pieces and such as well.
I love the gradual ramp up in rules to introduce you to the game's many rules regarding different units, terrain, and eventually lore (magic spells). My fiancee and I LOVED our first 20 games of this. After that, we were hungry for more so we started mixing in the monsters quite a bit which has mixed results (the spider is lots of fun but the hill giant is sort of overpowered and the earth elemental makes no sense to us).
Battlelore mostly suffers from having some of the worst expansions I've ever seen for a game. The ONLY good one was for Epic battles (and NOT for making them multiplayer-playable, which is HORRIBLE), but for expanding the battlefield to twice the size and making the rules more exciting and engaging. Those epic battles are MONEY. However, Call to Arms and all the other expansions are REALLY bad. I received 4 of them as a birthday present and exchanged them for other board games cuz I know how bad they were.
Battlelore is a great game in the beginning (like Shadows over Camelot) but eventually wears VERY thin after a couple dozen games.
At first blush, I thought this was the experience my entire gaming life has been shaping me for... But I was wrong. None of the many expansions caught my fancy; I just didn't like the direction they took this game in, genre-wise. There's nothing wrong with it—it's a perfectly fine game—the game world just inspires ennui in me.