Had great times with this one in high school/college and a little less so now. Solid game and really psychological. Great opportunities to screw with opponents - or at least try to. Fun role selection game. Nothing like assassinating the theif!
Citadels was my first exposure to role-selection and one of the first games we played after getting back involved in the boardgame hobby.
There's a lot to like about this game; the variable player powers of the different roles are fun to use, managing your gold and buildings has a bit of a CCG feel (especially with the buildings with powers) and there's a lot of trash talking and crazy stuff that happens in every game. Bruno is a big fan of working chaos into his games and this one has a lot of it.
We played this several times and it was a decent hit.
Over time, you realize there's a lot less strategy invovled than you think (that whole "Princess Bride" double-guessing game) and it can run long with more players but is less interesting with fewer players--I'll disagree with Steve and say the 2-player version is downright awful.
Anyway, I like the game, we just don't really feel the urge to play it often. That being said I would gladly sit down for a game of it. It ain't perfect, but it is fun. Certainly worth the $20.
Citadels was at one time a powerhouse in my game group. A game that saw a lot of play but in recent years has fallen off some. Designed by Bruno Faidutti, the "King of Chaos", he loves chaos in his games.
I was surprised to find out that the game actually playes well with two players. The game is also a great introduction to hobby gaming.
I remember one game that ended in a tie and I did not see how to resolve this in the rules, so I wrote Bruno an e-mail.
Bruno said that he hates tie-breakers in games and if the game ended in a tie, it was a tie!
Playing in a large group is always hard, as the majority of games are geared towards the 4-players magic spot, and usually having 6 or 7 players means that you're adding up time and downtime.
However, in Citadels they've solved this in a very clever way, everyone gets a different role per turn and acts accordingly when called out.
You're constantly trying to get the best role for advancing your city or oppossing some of your opponents expansionist desires.
Anyways, highly recommended for large groups, fun all the time.