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Board Games 2383
(Updated: April 30, 2019)
(FFG 3rd edition) DungeonQuest is a terrible game. It's almost completely random. There's no strategy you can decide on, and no way to implement it if there were. There's player elimination, sometimes right off the bat (in one game we played, Matt nearly got killed on turn two.) Some of the characters have lousy ability scores, and if you happen to draw a card that tests that score and fail, the results can be devastating, through no fault of your own. The task presented to you is insanely difficult, bordering on the impossible, especially given the timed aspect of the game and the little control you have over your fate. Usually a person can win through a perversion of the rules that goes against the spirit of the game. The new combat system gives your enemies the opportunity to hit you much harder, and very few chances to escape them. DungeonQuest is, in the words of Thomas Hobbes, nasty, brutish, and short.

I LOVE it.

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NOTE: Play with these Combat Die rules and you'll never go back:
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