Board Games 1903
Tournament at Camelot
A trick taking game that comes with asymmetrical powers and mitigates the luck of the draw with a thematic double tiered catch-up system all while framing it around a melee to the death. It's not only a mouthful, it can be a handful. Like a skillful juggler, Tournament at Camelot has a lot of plates in the air and, sometimes, it can break a few plates due to it's over ambitiousness. It is not that it is too complex, it is that the flow can be broken as more and more rule bending/breaking powers come into play. It features a Feint system that strategically pushes “tied” cards out of a match that can be used to focus your assaults on a player of your choice...assuming it doesn't backfire. Godsend cards and special companion powers that trigger as your hit points become low are the aforementioned catch-up mechanisms. When you put it all together, it provides an experience that makes you forget you are playing a trick taking game and not actually engaged in a Tournament of Arthurian proportions.