Board Games 5374
My favorite adventure game, mostly because of its sparse design and wildness. It's definitely a big random fantasy hootenany, but all of its most contentious design decisions are vital to its success. It needs the ability to end the game whenever you want, because it's one of the key things characters have control over. It needs binary movement to force the players into difficult or even impossible situations. It needs that abstract rectangular board because it puts the game in easy-to-learn gaming vocabulary. The best version is really the FFG version, because of the addition of fate and the copious and varied expansion content. It's definitely not for everyone, but the people it is for will absolutely love it.