Board Games 1689
I've gotten so much enjoyment out of this game over the years that I'm inclined to overlook its issues. The cards add some much-needed dynamism to a pretty austere design, but they also are a bit janky. Letting different actions be possible with a single space feels artificial, and more than anything the game forces all of the players to build the same sort of farm, rather than allowing specialization. But what is there is still really good. This is a tense and subtle game, and one of the few instants where player-punishing mechanics feel spot on.