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Board Games 5343
Anna says it's somewhere between Día de Muertos and "just drugs." Either way, it's 100% uncut square repellent.

It's not merely an "alternative gaming experience"—it's utterly unique. I'm a huge fan of the the "roll some dice, pull a card, have crap happen" family of games and own many of them; DD is in its own category. There's nothing like it, and there won't ever be anything else like it. What you have here is a deeply detailed, living world wedded to a damn fine game engine. I was initially drawn in by the unalloyed vision of the art—which of course made me instantaneously suspicious of the game itself (so many pretty morons stumbling out of Kickstarter these days) but after reading the rules I was cautiously optimistic.

Then I played it.

And I'll never be the same again.

After 3 plays: Finally started our campaign, contracting the Fungal Parasite and delivering the Soothsayer's Head to the warlocks at the Stone Circle—the cat is sick from licking the head clean... Absolutely loving this boardgame-inflected RPG and the small stories it tells. Everyone's champing at the bit for the next play...

...where we murdered fools and did drugs and became Lord Scrott's bitch.


After 5 plays: A party will typically run into more than one monster at a time—you're essentially running into a whole party of monsters! We love laying them out and coming up with the emergent narrative of why they're together and what they're up to. With a good shuffle you'll never see the same party twice, making every encounter feel unique (even if you've murdered that one guy before).

And so far we haven't even begun to scratch the surface of the loot deck.

Bottom line: If the art speaks to you and you like this kind of game, GET IT. It's milk for the motherless.
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