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Fiasco Role Playing Game
Board Games 1852
Fiasco, Indeed
Rating 
 
2.5
I prefer more structure in my storytelling—concrete points to push off of and hit my head on. This was far too loose—flaccid, really—with no real sense of risk or danger. More of an improv activity than a *game* game. Shooting the shit instead of shooting the It, if you will.

I respect where it's coming from and what it's trying to do but it just doesn't work for us.
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