Board Games 1872
The thing I don't like about RISK is that it's NOT
The game isn't FUN. Someone is going to get control of Australia and win the game. It will take three hours and hundreds of 3-on-2 die rolls, but that's what's going to happen. Better maps make this better. Objectives make this better. Asymmetric powers make this better. Get one of the other versions of this to have fun--the classic version has value as inspiration, not enjoyment.