Board Games 1689
There's a lot - a hell of a lot - of min/maxing in this game. No hidden information (other than the cards of the other players) means you're constantly trying to add up various potential combinations to spot the best. It's the same problem as power grid, only with less interaction and interest. The plays I racked up on this were mainly solo, and I did enjoy the puzzle element of "solving" it to make a full run of seven campaign games. But once solved it ceased to have much interest. So the rating is a balance of what I'd give solo (6) and what I'd give multi-player (4).