Board Games 1979
This is a mad game. I'm not aware of any other title that screws without your head quite so much in terms of feeding drips of information to individual players and making everyone excruciatingly paranoid. Every decision you make is a horrible combination of mechanical strategy (no dice, remember) and hidden information: the tension is palpable. Indeed if anything the game is almost too tense. The legendary manner in which the game connects to the source material hardly needs further discussion and is well deserved. However the near-requirement for 5-6 players for a satisfying session is a shame.