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Board Games 2970
She Got a Ticket to Ride and She Don't Care
(Updated: November 12, 2008)
It's easy to "hate" on Ticket to Ride. It's popular. It's light. It's theme is barely there.


There's something elemental about the gameplay. People simply 'get it.' I've never plopped this down--with any group--and had them not like it.

Collect cards, try to complete your routes by slapping down your trains and claiming them. At the end of the game you get points based on completion of tickets and lose points for those you could not complete. But you have limited resources--both in cards, in time, and in routes as if you wait too long, someone else may snatch up a route you need. If that happens, you may have to pick a sub-optimum route or worse, you get blocked off completely.

The fact that this game is considered a "Euro" hurts it on two fronts, but helps it as well. If this were a mass-market game (and it's barely a step removed from being as such in terms of design) then I don't think AT fans would crap all over it. There also wouldn't be the Euro backlash because it was so popular..."we once loved it, but man, now it's sold out and become a corporate whore." Then again, if it weren't lumped in with the Euros, Eurofans and BGGers might never have checked it out in the first place.

As far as the hobby Eurogames go, this is one of the best.

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