There's no better time to be had by 2 in a dungeon
The premise is simple and great, you've got a team of 8 in a secret dungeon, which is presented little by little and that is constantly changing. However, in your starting line there're only 4 guys, hiding the rest of your team and equipment within the secret rooms of the dungeon.
Some have compared it to chess or an abstract game, that wouldn't be too far off as to describing how you move in it. However, I think there's still so much more with the different configurations of teams/equipment you can come up with and the unpredictability of the layout of the board, which makes you stay alert during the whole game.
It's also great that you start with the same figures and equipment, it's got a simple but effective combat system (like the one used in LOTR: The Confrontation), and different options for scoring points means that this is a game with many different endings.
In the end, I feel this is a light-medium game, with lots of strategical options and a lot of flavor in it, to make it to the top of my list.
DT is a great 2-player game out of France, with no shortage of expansions. A game I really like this game as it's fun, short, challenging and engaging.
I've played the game several times two player (haven't had the chance to use the 3/4 player expansion yet) and I have had a blast. AP and fun murderers need not apply. The theme is more than pasted on, more like superglued, and the mechanics integrate well with the theme.
I'd never play with anyone prone to AP or a fun murderer. Really, there's a lot of open info and since you can twist rooms around, there can be a lot to think about. But really, in a game with wizards, trolls and such - just find an opponent who wants to have a good time. I play with an approximate idea that what I'm doing is the "best move," but I like playing that way in general.
Great game for two!
I like this game, but again it's a case of being a medium-to-good game that just gets crowded out by better games.
It's an abstract puzzle game when you strip out its theme, and the theme is very thin.
The characters do have varying powers, different combat abilities and movement values. The goal is to outwit and/or outfight your opponent and score more points than him by moving your characters off his side of the board. In that way it's almost a weird football-esque type game where you're trying to score "goals".
One thing I legitimately don't like about it is how combat cards are one-time use, end of story. What happens is both players burn through the cards they have, then everything becomes a dumb "straight-up strength" battle with no surprises. I would like to see the combat cards replenished when you've played them all, but I'll bet that breaks the game and gives too much strength to certain characters.
The room-twisting thing is its "hook", and it's a fairly cool idea. But it does just add to the "puzzle game" feeling as you'll spend a couple of minutes just figuring out which room to twist, in what direction, and when. With the wrong person this will be disastrous as they'll sink into AP and never return.
Plus, physically turning the tiles can be a pain in the ass sometimes once they get loaded up with tokens and characters.
It's not a bad game, a nice two-player Wiz-Warish (in a vague, vague sense) game where you'll move your guys around, pick up a few one-use items, and try to fry the opponent and outmaneuver him.