I think I'm most let down by this because it's GREAT at what it does: it's a lite dicefest. I feel like there should be variable player powers or something to spice things up, but I still really enjoy the game. Cool plastic pieces, but the monolith piece sucks. Lots of good mechanics here, minus the fact they don't mention how to keep track of who you've moved in one turn, but that can be fixed (we do it by always moving those farthest away first). Great intro to the genre and one that can EASILY be taught, which for a bad teacher like myself, is well worth the price of admission.
A quick, light, and easy wargame that is actually pretty balanced! INGENIOUS!!!
The pieces are certainly cool and nice to look at, though the box is a bit overly-yellow. The modular board is very nice, colorful, and cartoony. The game scales well for any number of players; the staggered starting income is a great balancing mechanism, and all the exploration tiles are roughly equal in value. I use blue acrylic crystals for rubium, which add a Starcraft-esque coolness to the game. The game is simple and easy, moves fast, and looks and feels way cool! Also, the pieces have a distinct alien-odor that just adds to the theme!
But, for some reason, I just don't feel like playing it very much. Since the object of the game is simply to win a bunch of battles, every game feels kind of the same. I still love the game and think it's great, but it's not my first choice, anymore.