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		<title><![CDATA[Board Game Directory - There Will Be Games]]></title>
		<description><![CDATA[Board Game Reviews, Articles, News, Podcasts and Forums since 2007.]]></description>
		<link>https://therewillbe.games/</link>
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								<title><![CDATA[Perikles: A disjointed body of mechanics somehow gets you in]]></title>
				<link>https://therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=382</link>
				<category><![CDATA[Board Games]]></category>
				<guid isPermaLink="false">https://therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=382</guid>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/5f/94/5c/perikles-43-1526943858.jpg"  alt='Perikles'  title='Perikles'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				This is a great game for the odd numbered groups that pits different city-states from ancient Greece in a battle for dominion.

The thing with this game is that is has different phases that are hardly related to each other, but in order to win you have to realize the biggest city-state is the most vulnerable as well.  It's also worth mentioning that in order for the different phases to work together you've got to think outside the box and find how to indirectly influence the next phase on your favor.

For the most part Martin Wallace's games are filled with mechanics and different parts that feel disjointed, but this is one of his games that manages to work better even when it doesn't make a lot of sense.				]]></description>
				<pubDate>Tue, 02 Jun 2009 20:25:28 +0000</pubDate>
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								<title><![CDATA[Perikles: Wallace trips in sight of Olympos]]></title>
				<link>https://therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=221</link>
				<category><![CDATA[Board Games]]></category>
				<guid isPermaLink="false">https://therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=221</guid>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/5f/94/5c/perikles-43-1526943858.jpg"  alt='Perikles'  title='Perikles'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				Martin Wallace does make good games, but sometime he overdoes one part, making it overly complex and slow. The battle engine in this game is seriously overdetailed. It doesn't add much to the game. So it disappoints as to what it could have been. I suggest you play Princes of the Renaissance, Struggle of Empires or Liberte instead.				]]></description>
				<pubDate>Wed, 17 Sep 2008 17:16:48 +0000</pubDate>
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								<title><![CDATA[Perikles: Perikles]]></title>
				<link>https://therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=197</link>
				<category><![CDATA[Board Games]]></category>
				<guid isPermaLink="false">https://therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=197</guid>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/5f/94/5c/perikles-43-1526943858.jpg"  alt='Perikles'  title='Perikles'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				This is one of the trashiest Euro or most Euro Ameritrash games.  Actually, this game has 2 parts.  The first part is very Euro like / area control.  The 2nd part of the game is very trashy with lots of dice rolling and table talk.  Perikles is my 3rd favorite Wallace game behind AoS/RRT and Struggle of Empires.  I decided it was trashy enough that I included it in Trashfest.				]]></description>
				<pubDate>Thu, 28 Aug 2008 01:41:07 +0000</pubDate>
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