In Confusion, subtitled "Espionage and Deception in the Cold War", each player takes on the role of either the C.I.A. or the K.G.B. But there's a twist: At the start of the game, players don't know exactly how skilled any of their spies are (and therefore don’t know how to move their own spies!). The job as a wise leader is to first deduce exactly how each of the spies moves, and then employ that knowledge by using each spy for maximum effect. The first player to take the Nuclear Secrets briefcase from the middle of the board, delivering it to his opponent’s capital is the winner.
Our challenge with "Confusion" is in the design of the components. The playing pieces are of a very unique design, enabling a player to see how his opponent's pieces move, but not how his own pieces move (which must be deduced during the game). And there are also the Deduction Sheets that need to be designed to make it easy for each player to take notes on how his/her pieces can be moved (as you deduce this information), as well as taking notes about what your opponent knows about his/her piece's movement