"We all love him; he's so bloody inhuman." ~ A 5 Group squadron commander on Sir Arthur 'Bomber' Harris
Bomber Command is a game of the night war in the skies over the Reich in World War II. The game recreates the great RAF bombing raids against the heart of Germany and the defence of the German night fighter arm. Based on an air combat system derived from the award-winning Downtown and The Burning Blue 'raid-scale' games, Bomber Command details the tactics of night fighting.
The German player must manage flak, Himmelbett zones, Wild Boar and Tame Boar tactics. RAF 'main force' raids are supported by Mosquito diversions, 'Gardening' operations (mining of seaways) and decoy raids. Two card decks--one for each player--are used to resolve the complex interactions of electronic countermeasures and radars, along with other operational factors such as Mahmoud patrols, Flower raids, and Beleuchter illumination units. A detailed bombing resolution system depicts the difficulties of marking targets and area bombing at night.
- One rule book (28pp)
- One play book (12pp)
- Two 22 x 34” maps
- One 8.5 x 11” play aid sheet
- One 8.5 x 11” planning map sheet
- One 8.5 x 11” raid display
- One sheet of 5/8” counters
- One sheet of 1/2” counters
- Four 8.5 x 11” city map displays
- One deck of 55 British cards
- One deck of 55 German cards
- Two six-sided dice