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Fading Glory: Napoleonic Series 20 Multi-Pack #1

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Fading Glory: Napoleonic Series 20 Multi-Pack #1
MSRP $
60.00
GMT Games

The Napoleonic 20 game system from Victory Point Games features lower-level wargame complexity on maps where, generally, 20 pieces or less are in play at one time (total, for both sides). This creates tense, dramatic and fast-playing situations on the board where higher echelon troop formations (generally corps) vie for position and dominance. Subscribers to C3i have recently enjoyed Jena 20, a game in this series which features eight pages of Standard rules and one-to-two pages of exclusive rules per title.

Veteran game designer Joe Miranda, with developers Alan Emrich and Lance McMillan, have created and refined a highly popular game series that is growing all the time. (Based on Joe's series rules, Alan, Lance, and Steve Carey have each designed one of the games in this multi-pack - in addition to Joe's Waterloo game.) A hallmark feature is the use of narrative random event cards that help “tell the stories” unique to each battle and small campaign. This “friction of war” element, combined with the operational-level maneuvers, combat, and even lulls, provide players a fun exercise in the Napoleonic parry-and-thrust of grand battles as armies close to bayonet-point to see which will break first.

This edition includes the latest version (3.0) of the Standard series rules.

Morale plays an vital role, as both sides can ‘spend’ this resource to force march their units, help rally stragglers, or commit reserves to a key attack or defense. But look out… when a side’s morale is reduced to zero, it has lost the game!

Included in this Multi-Pack are:

Salamanca 20 (Wellington vs. Marmont, 1812)
Smolensk 20 (Napoleon vs. Barclay de Tolly in the near-battle to decide the Russian Campaign, 1812)
Borodino 20 (Napoleon vs. Kutusov before Moscow, 1812)
Waterloo 20 (Napoleon vs. Blucher and Wellington, 1815)

Game Components:

Two 17” x 22”, double-side mounted maps
Two Countersheets
48 Event cards (12 for each game)
One 16-page full color Standard Rules booklet
One 16-page full color Playbook
Two Player Aid charts
2 six-sided Dice

Editor reviews

1 reviews

Rating 
 
4.0
Small changes to standard hex and counter systems make an unusual and engaging game which forces you to think hard by punishing mistakes very severely. Actually quite simple but rules are a mess. Suffers from standard replayability problems of small-scale wargames but four scenarios in the box helps a lot.
MT

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