Players represent individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds. Seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully.
- Board Games
- Blackbeard
Blackbeard
GMT Games
User reviews
I never thought I'd say this...
Rating
2.0
But this game is a "truckload of random."
My tagline for it would be: "Blackbeard: The Game That Just Sort of Happens to You."
Everything that happens in this game does so by die roll. EVERYTHING. Fight? Loot? Movement? Placement of Governors? Effects of cards? EVERYTHING.
So you move around, try to loot some ships, draw some cards, hope you get the "I WIN!" retirement card, hope no one gets the "NO YOU FUCKING DON'T" double-cross card, and call it a day.
I'm not even sure what they were going for here...a weird mix of theme and total abstraction on several levels.
Pretty much an ambitious, interesting failure.
My tagline for it would be: "Blackbeard: The Game That Just Sort of Happens to You."
Everything that happens in this game does so by die roll. EVERYTHING. Fight? Loot? Movement? Placement of Governors? Effects of cards? EVERYTHING.
So you move around, try to loot some ships, draw some cards, hope you get the "I WIN!" retirement card, hope no one gets the "NO YOU FUCKING DON'T" double-cross card, and call it a day.
I'm not even sure what they were going for here...a weird mix of theme and total abstraction on several levels.
Pretty much an ambitious, interesting failure.
KB
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