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Ticket to Ride

Ticket to Ride

Game Information

Year Published
Days of Wonder

October 2, 1900 was 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a $20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new "impossible journey." Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble and to propose a new wager of their own. The stakes: $1 million -- and the winner takes all competition. The objective: to see who can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...

Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars than enable them to claim railway routes connecting cities throughout North America.

Editor reviews

2 reviews

Ticket To Ride
It's a party train.
Ticket to ride is, yes, rummy with a board. It has a solid engine, but whenever I do play I tend to think there are more creative ways to play a light game with others, even people who game less frequently. Other wildly popular, accessible games like Dominion, tend to yield a lot more "aha!" fun moments in my experience.

User reviews

8 reviews

3 stars
1 star
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Let's Make a Murderhobo Yarn Map!
A feather-light gateway game that neatly unhorses Catan as the premier intro to hobby boardgaming.* Surprisingly tense for such a simple setup. You get to play tactically in the now, maneuver for mid-range goals as well as nurture an overall strategy. Can be taught and grokked in moments; bright colors and beautiful art design make it a sensual pleasure to play. Rating is probably slightly higher for newbies and dramatically lower for hardcore gamers. Still, an excellent way for veterans of the psychic wars to disengage, drop the intellect into neutral and just coast pleasantly along as a warm-up, a night-ender or as a relaxing activity when otherwise impaired.

*I realize that today this notion is hideously out of date: "Settlers of huh-what?" But at the time it was all the rage, along with terror alerts and Nickelback.

UPDATE: Okay, it's just Rummy with scoring sets on a board, and secret scoring goals on the Ticket cards. And like Rummy it's a mild social game. An "eat, drink & be merry with good friends" game. Played seriously or in silence it's stupid. It's for chillin' while counting cards.

UP-UPDATE: The only way I can play this game and maintain my sanity anymore is to pretend the board is the yarn map at FBI headquarters where they're tracking all those random railway murders. Why did I have to get to Little Rock so damn bad?

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Ticket to Ride: A Game For Everyone...
(Updated: August 06, 2008)
Yea, Yea. I hear the detractors saying it is too light. But when I write reviews I basically write them on the response I get from friends when I bring a game to the table. And every time I bring this one to the table, it is always well received. Men, women, family, young, old, hip and the not so hip... I have tested this game out on many different types of people and this is one of the few that I am asked: "Hey, where can I buy this game?" Simple, fun and thematic with its cool plastic trains and excellent production values, there is much not to like about this game.... unless you are into a deeper type of game entirely.

Anyway, this is a true *Gateway* game. We play it about two or three times a year and I have personally enjoyed playing it every single time.
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I like trains
(Updated: August 08, 2008)
A good, light, fun family game; it is easy to learn, not overly confrontational, has a good dose of luck but still a decent amount of strategy required, looks nice and cool and attractive on the table, and has fun little bits to play with when you're waiting for your turn. It's a "family game" that actually has some opportunity for strategy and conflict, and it's actually fun.
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She Got a Ticket to Ride and She Don't Care
(Updated: November 12, 2008)
It's easy to "hate" on Ticket to Ride. It's popular. It's light. It's theme is barely there.


There's something elemental about the gameplay. People simply 'get it.' I've never plopped this down--with any group--and had them not like it.

Collect cards, try to complete your routes by slapping down your trains and claiming them. At the end of the game you get points based on completion of tickets and lose points for those you could not complete. But you have limited resources--both in cards, in time, and in routes as if you wait too long, someone else may snatch up a route you need. If that happens, you may have to pick a sub-optimum route or worse, you get blocked off completely.

The fact that this game is considered a "Euro" hurts it on two fronts, but helps it as well. If this were a mass-market game (and it's barely a step removed from being as such in terms of design) then I don't think AT fans would crap all over it. There also wouldn't be the Euro backlash because it was so popular..."we once loved it, but man, now it's sold out and become a corporate whore." Then again, if it weren't lumped in with the Euros, Eurofans and BGGers might never have checked it out in the first place.

As far as the hobby Eurogames go, this is one of the best.

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Great for playing with light gamers or folks in the mood for something a bit easier. You can play nice with no intentional blocking or cut throat. Having memorized a lot of the destination cards has given me an unfair (and usually unfun) advantage playing against casual gamers, but what're ya gonna do? Get the expansion? I think I'd like to...
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