Memoir '44

3.8 (5)
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Memoir '44

Game Information

Game Name
Year Published
Days of Wonder

From the cliffs of Pointe-du-Hoc to the hedgerow battles in the Corentin Peninsula and beyond -- Memoir '44 airdrops you into the key battles that turned the tide in Western Europe during the summer of 1944.

Omaha Beach, Pegasus Bridge, Operation Cobra... Step in and command your troops on the battlefields that defined History in the 20th century! Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units -- infantry, paratroopers, tanks, artillery, commandos and resistance fighters -- to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!

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Truly one of the great crossover games
Nice bits, great production, lots of scenario play.

Memoir is one of those games you can get anyone who has even a remote borderline interest in conflict games to play--and a lot of times you can get people *not* interested in that sort of thing to play it anyway (note how BGG embraced it, even in the early days.)

It could use more depth from a base game level, but the combat is fast and fun. You'll curse your luck with drawing cards you don't need, but chalk that up to the vagaries of communication on the battlefield.

A great game that doesn't really see as much play as it should, but this is a fantastic design.

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Toy Soldiers
(Updated: August 21, 2008)
Did you ever play with little plastic soldiers when you were a kid? This game brings me right back to the sandbox with beautiful plastic soldiers, tanks, artillery and more! Setting up the scenarios with landscape and obstacles and huge squadrons of soldiers is a big part of the fun.

Players draw cards that allow different movements on different parts of the map. Lots of dice with cool little military symbols painted on. Strategy, luck, victory, death, it's all there.

Often it feels as if perhaps the luck factor is more important than the strategy, but hey that's war, isn't it?

Not quite perfect, but if your looking for a short little war game and miss pushing around your plastic soldiers in the back yard, this is the game for you!
Top 50 Reviewer 11 reviews
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Memoir 44: Nothing to write a memoir about.
(Updated: March 28, 2009)
One of the few games that I have received, played and then sold it away. I really don't like the player set-up for the game or the fact that the game dictates what side of the board you can play on at any given time. It seemed entirely too programmed for me.

The artwork and components are good and I can see it being a plausible game for some gamers.... being that it has a lot of nice expansions. Quantity over quality of gameplay being the "order" of the day, I suppose.

All in all, just nothing there to write any memoirs about... in my book.
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