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Game Name
Fantasy Flight Games

In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand your city by adding new districts, but be sure to invest wisely: Some districts are more valuable than others, but cost more gold to build.

There is more to ruling a city than gold, however. Lords, ladies, and other nobility all have a role to play. The game changes each turn as each player secretely chooses a new role - the Assassin, Thief, Magician, King, Bishop, Merchant, Architect, or Warlord - and the power that comes with it.

Editor reviews

2 reviews

One of the best bluffing games out there, only dinged a bit by its tendency to run long with more than five players. Still, it's fun with anywhere between 4 and 7 people, and is a half-way decent game with two as well. It's rare that a game so sharply punishes players for play optimally, but in the world of Citadels, choosing what is obviously the best option is a good way to get assassinated. It's a game about sideways thinking, and I think that's where it's found its stride.
Top 50 Reviewer 55 reviews
(Updated: July 11, 2019)
I can take this or leave it. Mostly leave it. I keep it around for playing with other couples.

User reviews

8 reviews

2 stars
1 star
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Stabby stabby
Had great times with this one in high school/college and a little less so now. Solid game and really psychological. Great opportunities to screw with opponents - or at least try to. Fun role selection game. Nothing like assassinating the theif!
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A great city-building card game.
(Updated: August 17, 2008)
Fun fantasy-themed, city-building card game with nice art. Lots of opportunities to be mean to each other. When you get to know the characters, there is a good amount of bluffing and guessing going on. A nice, easy to learn, cut-throat card game. One of my wife's favorites. Being a card game, it is great for trips.

I think the two player game is great; there's definitely less chaos and more mind games with each other. That said, I also like the great amount of chaos in a 6-7 player game.
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One of the Best Euro's!!!
(Updated: August 14, 2008)
Citadels was at one time a powerhouse in my game group. A game that saw a lot of play but in recent years has fallen off some. Designed by Bruno Faidutti, the "King of Chaos", he loves chaos in his games.

I was surprised to find out that the game actually playes well with two players. The game is also a great introduction to hobby gaming.

I remember one game that ended in a tie and I did not see how to resolve this in the rules, so I wrote Bruno an e-mail.

Bruno said that he hates tie-breakers in games and if the game ended in a tie, it was a tie!
1 reviews
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(Updated: September 07, 2018)
Citadels was my first exposure to role-selection and one of the first games we played after getting back involved in the boardgame hobby.

There's a lot to like about this game; the variable player powers of the different roles are fun to use, managing your gold and buildings has a bit of a CCG feel (especially with the buildings with powers) and there's a lot of trash talking and crazy stuff that happens in every game. Bruno is a big fan of working chaos into his games and this one has a lot of it.

We played this several times and it was a decent hit.

Over time, you realize there's a lot less strategy invovled than you think (that whole "Princess Bride" double-guessing game) and it can run long with more players but is less interesting with fewer players--I'll disagree with Steve and say the 2-player version is downright awful.

Anyway, I like the game, we just don't really feel the urge to play it often. That being said I would gladly sit down for a game of it. It ain't perfect, but it is fun. Certainly worth the $20.
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Open yooour miiiiiiind...
I love games that actively encourage players to put themselves in their opponents' positions to predict what their actions might be. Citadels is great for that.
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